[Bug 6181] C&C Cutsceens and Menus Run Slow
http://bugs.winehq.org/show_bug.cgi?id=6181 Alexander Dorofeyev <alexd4(a)inbox.lv> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4(a)inbox.lv --- Comment #15 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2008-05-13 08:06:53 --- IIRC, Red Alert 1 is doing some whole front buffer locking madness in menus (and probably other C&C derivative games). It does like 400+ Lock/Unlock operations in a row sometimes! Probably it just modifies a few pixels here and there, but in wine, since there's no direct access to screen pixels and no tracking of what actually changed, this means whole contens are transfered from / to screen hundreds of times in a row. That's what I believe creates those annoying 2-3 second freezes when using menu in Red Alert demo on my computer. Probably not even fast cpus and video cards with good opengl feature set can cope with that well. I don't know about cutscenes. Red Alert demo doesn't have it. Maybe I'll check out C&C if it's reportedly can be downloadable. It was a cool game :). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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