[Bug 5668] Crash in IDirect3DViewportImpl_SetBackground
20 Aug
2006
20 Aug
'06
4:15 p.m.
http://bugs.winehq.org/show_bug.cgi?id=5668 ------- Additional Comments From stefandoesinger(a)gmx.at 2006-20-08 16:15 ------- Some suggestions: -> Can you check if This->ddraw->d3ddevice is != NULL in that function? -> Add a NULL check for lpDirect3DDevice3 in IDirect3DMaterialImpl_GetHandle(material.c) return DDERR_INVALIDPARAMS if the device is 0 in any case. I suspect that the app calls SetBackground without initializing a device before. It passes a random material handle because it can't have one without a device. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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