[Bug 36037] New: Crash in load/save menu in Temple of Elemental Evil on i965
http://bugs.winehq.org/show_bug.cgi?id=36037 Bug ID: 36037 Summary: Crash in load/save menu in Temple of Elemental Evil on i965 Product: Wine Version: 1.7.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: mecirt(a)yahoo.com Created attachment 48190 --> http://bugs.winehq.org/attachment.cgi?id=48190 backtrace Wine crashes in the game "Temple of Elemental Evil" (GOG version with the Circle of Eight modpack), when pressing the Esc key in the actual game to display the load/save menu. Instead of showing the menu, the game crashes. Of note is that this crash only happens when using Intel drivers (i965), but not when using the nvidia driver through bumblebee (on an Optimus laptop). Backtrace attached. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36037 Nikolay Sivov <bunglehead(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |-unknown --- Comment #1 from Nikolay Sivov <bunglehead(a)gmail.com> --- That's a driver that crashes, not Wine. In general bugs are closed at this point and should be reported to driver developer (after tested with mesa from git I guess). I'll leave this one open in case d3d devs want to comment. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=36037 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |UPSTREAM --- Comment #2 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Nikolay Sivov from comment #1)
That's a driver that crashes, not Wine.
Yeah. While it's not impossible for Wine to cause a crash in the driver by making invalid GL calls, it looks pretty unlikely based on that backtrace. The best thing to do would be to try again with Mesa from git (or perhaps the current stable release), and report this at the freedesktop.org bugzilla if the crash is still present with that. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36037 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #3 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36037 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |RESOLVED --- Comment #4 from Austin English <austinenglish(a)gmail.com> --- This was inadvertently caught up in my unclosed bugs filter. NOTOURBUG should only be closed when fixed upstream. Setting back to RESOLVED NOTOURBUG. Sorry for the spam. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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