[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
31 Mar
2009
31 Mar
'09
midnight
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #38 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-30 19:00:35 --- @Jan: What shading backend did you use for testing this with wine? GLSL or ARB? This looks definitely interesting. The linux ATI driver seems to implement the NaN behaviour from native D3D. Well, I think it's pretty much random how this could turn out, since it's nowhere defined how NaN is mapped.... -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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