[Bug 26468] New: Descent 3: graphics garbled with OpenGL, game unbearably slow with D3D
http://bugs.winehq.org/show_bug.cgi?id=26468 Summary: Descent 3: graphics garbled with OpenGL, game unbearably slow with D3D Product: Wine Version: 1.3.15 Platform: x86 OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: kurtjaeke(a)gmx.de Created an attachment (id=33701) --> (http://bugs.winehq.org/attachment.cgi?id=33701) Outdoors scenario with garbled graphics. The Descent 3 game runs either awfully slow: using Direct3D as graphics driver, or shows garbled graphics: using the openGL driver. I'm running Descent 3 US 1.4. See screen shot for an example of garbled graphics. The order of elements, i.e., whats behind what, is broken. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 Andrew Millington <andrew.millington(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andrew.millington(a)gmail.com --- Comment #1 from Andrew Millington <andrew.millington(a)gmail.com> 2011-03-18 19:18:47 CDT --- Please open a separate bug for the game being slow using Direct3D as the graphics driver plus try and run with WINEDEBUG=-all. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 Jeff Zaroyko <jeffz(a)jeffz.name> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Descent 3: graphics garbled |Descent 3: graphics garbled |with OpenGL, game |with OpenGL |unbearably slow with D3D | -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 --- Comment #2 from Kurt <kurtjaeke(a)gmx.de> 2011-03-23 03:08:05 CDT ---
WINEDEBUG=-all Did you mean "WINEDEBUG=+all" ?
If so: I tried, but output is prohibitively large. I'll add output of "WINEDEBUG=+opengl". Let me know if you need more. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 --- Comment #3 from Kurt <kurtjaeke(a)gmx.de> 2011-03-23 03:18:00 CDT --- Created an attachment (id=33776) --> (http://bugs.winehq.org/attachment.cgi?id=33776) Ouput on stderr of running Descent 3. The command I ran: (export WINEDEBUG=+opengl; wine main.exe -launched -nointro -width 800 -height 600 -himem -nocompress -usesmoothing -z32bit -bumped -opengl -hividmem -subpixelcorrect -framecap 999 -timetest secret2.dem -fastdemo ) > opengl.out 2> opengl.err -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 --- Comment #4 from Kurt <kurtjaeke(a)gmx.de> 2011-03-23 03:25:20 CDT --- in reply to comment #2:
Please open a separate bug for the game being slow using Direct3D See bug #26522
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http://bugs.winehq.org/show_bug.cgi?id=26468 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- OS/Version|Mac OS X 10.6 |Mac OS X -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 Roderick Colenbrander <thunderbird2k(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |thunderbird2k(a)gmail.com Resolution| |INVALID --- Comment #5 from Roderick Colenbrander <thunderbird2k(a)gmail.com> 2012-06-05 23:36:08 CDT --- I'm referring to the perceived OpenGL image quality issues. When running in OpenGL mode the game is pure OpenGL. There is no real emulation going on. Yes, the game doesn't look that nice especially in the sky. That could be some color depth issue. Further no texture filtering looks to be enabled. Based on the log it indeed looks like most GL texture calls use NEAREST filtering. I don't think there is any Wine issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26468 André H. <nerv(a)dawncrow.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |nerv(a)dawncrow.de --- Comment #6 from André H. <nerv(a)dawncrow.de> 2012-06-22 13:02:44 CDT --- closing invalid -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=26468 Christopher Thielen <cthielen(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |cthielen(a)gmail.com --- Comment #7 from Christopher Thielen <cthielen(a)gmail.com> --- Is Wine simply passing through the OpenGL calls? Does that imply the order-of-polygons bug is a driver issue as I'm experiencing it as well and the problem does not happen using the OpenGL renderer on the same hardware on Windows, nor in the Linux version of Descent 3. Just to confirm, it's a Mesa bug then? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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