[Bug 24392] New: Mass Effect 2: Lair of the Shadow Broker: Skycar chase scene renders nothing
http://bugs.winehq.org/show_bug.cgi?id=24392 Summary: Mass Effect 2: Lair of the Shadow Broker: Skycar chase scene renders nothing Product: Wine Version: unspecified Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: megatog615(a)gmail.com After Shepard and Liara(and your choice of team member) enter the Skycar, a loading screen appears. After the loading screen, a mini game starts where you drive the skycar, presumably to catch Vasir(I haven't been able to see it yet due to this bug). The problem is, the game is rendering a blank image. The only other things that I can see are the UI and the game's darker edges film effect(the circular banding around the edges in the screenshot). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #1 from Evan Goers <megatog615(a)gmail.com> 2010-09-13 22:17:12 CDT --- Created an attachment (id=30744) --> (http://bugs.winehq.org/attachment.cgi?id=30744) Blank image with UI and post-process effect. Attached screenshot. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #2 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2010-09-13 23:49:59 CDT --- Please specify the Wine version you are using (in the Version field above). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Evan Goers <megatog615(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|unspecified |1.3.2 --- Comment #3 from Evan Goers <megatog615(a)gmail.com> 2010-09-14 01:28:06 CDT --- The version is the latest git revision as of September 13th. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #4 from Evan Goers <megatog615(a)gmail.com> 2010-09-30 23:18:05 CDT --- The scene appears to work with an ATI card and Catalyst 10.9 drivers. Perhaps this is an NVIDIA bug? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 sylvester.joosten(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sylvester.joosten(a)gmail.com --- Comment #5 from sylvester.joosten(a)gmail.com 2010-10-26 08:00:44 CDT --- I also encountered this exact problem. I remembered that the original Mass Effect had a very similar problem, where the first frame was rendered OK, but everything else was just black. This was due to the motion blur, and disabling the motion blur also fixed that problem. Doing the same thing for Mass Effect 2 also fixes the problem here, and I was perfectly able to play the Skycar chase scene afterwards. Of course, there is no obvious setting anymore to disable motion blur, but it can still be done in the BioWare/Mass\ Effect\ 2/BIOGame/Config/GamerSettings.ini file by adding/modifying the line MotionBlur=False in [SystemSettings]. I don't know if the cause of this very similar bug in Mass Effect 1 was known, but I would assume that it returns in some form in all Unreal 3 games. Cheers, Sly PS: I'm also running an nVidia card (9600M GT) with the latest drivers -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dank(a)kegel.com --- Comment #6 from Dan Kegel <dank(a)kegel.com> 2010-10-26 14:04:03 CDT --- Does winetricks glsl-disable also work around it, just out of curiosity? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Evan Goers <megatog615(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |megatog615(a)gmail.com Summary|Mass Effect 2: Lair of the |Unreal Engine 3: Motion |Shadow Broker: Skycar chase |Blur Effect Makes Games |scene renders nothing |Unplayable -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Xavier Vachon <xvachon(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon(a)gmail.com --- Comment #7 from Xavier Vachon <xvachon(a)gmail.com> 2011-05-27 17:54:07 CDT --- (In reply to comment #6)
Does winetricks glsl-disable also work around it, just out of curiosity?
Tested with Mass Effect and git (1.3.21), disabling effects does not improve game performance with motion blur on. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Burmeister.Fabian(a)googlemail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Burmeister.Fabian(a)googlemai | |l.com --- Comment #8 from Burmeister.Fabian(a)googlemail.com 2012-03-08 16:14:50 CST --- I tried what Sly suggested, but BIOGame/Config/GamerSettings.ini does not exist. There is BIOGame/Config/PC/Cooked/Coalesced.ini where there is a MotionBlur option under [SystemSettings], but putting it to false does not fix the problem (at least not for me). Is there still anybody out there who can help me with that? I am using Wine 1.3.28 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #9 from Burmeister.Fabian(a)googlemail.com 2012-03-08 16:31:18 CST --- (In reply to comment #8)
I tried what Sly suggested, but BIOGame/Config/GamerSettings.ini does not exist.
There is BIOGame/Config/PC/Cooked/Coalesced.ini where there is a MotionBlur option under [SystemSettings], but putting it to false does not fix the problem (at least not for me).
Is there still anybody out there who can help me with that? I am using Wine 1.3.28
I am such an idiot.... looked in the wrong directory, the install directory instead of in the user/dokument. Slys comment works, thanks -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Loris Zinsou <the-lz-himself(a)orange.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |the-lz-himself(a)orange.fr --- Comment #10 from Loris Zinsou <the-lz-himself(a)orange.fr> 2012-04-12 14:31:12 CDT --- I confirm this bug with wine 1.5.1. I had to disable the motion blur effect to play the skycar chase. But it seems with my nvidia M 540, motion blur has no real impact on framerate (the game runs fine with max settings). I should also say that motion blur relly decreases eye fatigue (at least to me) bo smoothing the graphics in this game (I had to re-enable motion blur after the skycar chase). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #11 from Vitaliy Margolen <vitaliy-bugzilla(a)kievinfo.com> 2012-04-12 20:57:00 CDT --- Confirming per comment 10. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 John P Sims <jsims2359(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jsims2359(a)gmail.com --- Comment #12 from John P Sims <jsims2359(a)gmail.com> 2012-07-05 00:27:43 CDT --- Motion Blur appears to be working with wine-1.5.8 in unreal engine based games and no longer needs to be disabled in Unreal Tournament 3, Mass Effect, or Rock of Ages to make games playable. This bug may be fixed. Can anyone else confirm? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Bruno Jesus <00cpxxx(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |00cpxxx(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 GyB <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com --- Comment #13 from GyB <gyebro69(a)gmail.com> 2012-08-26 00:51:58 CDT --- I still have the problem in Wine 1.5.11, tested with Mass Effect and Frontlines: Fuel of War (another game based on the Unreal 3 engine). When motion blur is enabled in those games, framerate drops below 1 fps when the actual game is loaded. Until then everything is smooth (the menus, in-game videos). Nvidia 250 / driver 304.37 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #14 from Xavier Vachon <xvachon(a)gmail.com> 2012-12-09 01:20:58 CST --- I can use motion blur in the Mass Effect series properly now in current wine, Arch Linux and Nvidia hardware. GyB, can you try again and let us know if you are still having issues? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #15 from GyB <gyebro69(a)gmail.com> 2012-12-09 02:18:14 CST --- (In reply to comment #14)
I can use motion blur in the Mass Effect series properly now in current wine, Arch Linux and Nvidia hardware. GyB, can you try again and let us know if you are still having issues?
I'm still experiencing the excessive slowdowns in the affected games with Wine 1.5.19 when motion blur is enabled. It also affects Adam's Venture 1 (an adventure game based on the U3 engine). If I enable motion blur, the game becomes unplayable, because framerate drops below 1 fps. I must add that my gfx card isn't considered powerful by today's standards, but the difference in performance whether motion blur is enabled or not shouldn't be so striking. Nvidia 250 GTS (512 MB) / driver 304.64 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 Jarkko K <jarkko_korpi(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi(a)hotmail.com --- Comment #16 from Jarkko K <jarkko_korpi(a)hotmail.com> --- Last comment mentiones 1.5.19, we are currently at 1.7.16 Still an issue? Also Stefan's performance patch is coming later... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #17 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Jarkko K from comment #16)
Last comment mentiones 1.5.19, we are currently at 1.7.16
Still an issue?
Also Stefan's performance patch is coming later...
Still an issue on my system, tested with Wine 1.7.16, Nvidia binary drivers 334.21 (Nvidia GeForce GTS 250 gfx card). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://masseffect.bioware.c | |om/me2/info/demo/ --- Comment #18 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in 1.7.43, Nvidia GeForce 250 GTS + binary drivers 340.76 Can be reproduced in Mass Effect 2 demo version: http://masseffect.bioware.com/me2/info/demo/ In ME2 motion blur is used when the player is running (hold <space> while tapping <w>). Framerate drops below 1 fps on my system when motion blur effect is activated. The CSMT patchset doesn't make it any better. MassEffect2DemoEN.exe (2 GB download size) sha1: cda9a25387a98e29772b3ccdcf609f87188285e2 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #19 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Created attachment 51507 --> https://bugs.winehq.org/attachment.cgi?id=51507 Hack The slowdown with motion blur is likely to be the same issue as bug 27879, I remember that the RGBA16-enabling patch was specifically added for Mass Effect 2 (bug 22548). Also I just recalled bug 30256 which is again around the same basic limitation, where you mention that Nouveau didn't suffer from the bug (I had the feeling you already tested it). Does the attached (untested) patch workaround the issue? It's an updated version of attachment 38991 from bug 27879. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #20 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to Matteo Bruni from comment #19)
Created attachment 51507 [details] Hack
The slowdown with motion blur is likely to be the same issue as bug 27879, I remember that the RGBA16-enabling patch was specifically added for Mass Effect 2 (bug 22548). Also I just recalled bug 30256 which is again around the same basic limitation, where you mention that Nouveau didn't suffer from the bug (I had the feeling you already tested it).
Does the attached (untested) patch workaround the issue? It's an updated version of attachment 38991 [details] from bug 27879.
The patch does not fix the problem in Mass Effect 1 & 2, nor it helps with bug #30256. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 --- Comment #21 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Yet this could be a Nvidia driver bug as I can't reproduce the problem with the open source nouveau driver. Wine 1.7.45 Nvidia binary drivers 340.76 (bug is present) Nouveau 1.0.11 (the slowdown when motion blur is enabled is not present, but many levels in ME1 are rendered incorrectly) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |UPSTREAM --- Comment #22 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Béla Gyebrószki from comment #20)
(In reply to Matteo Bruni from comment #19)
Created attachment 51507 [details] Hack
The slowdown with motion blur is likely to be the same issue as bug 27879
The patch does not fix the problem in Mass Effect 1 & 2, nor it helps with bug #30256.
(In reply to Béla Gyebrószki from comment #21)
Yet this could be a Nvidia driver bug as I can't reproduce the problem with the open source nouveau driver.
Actually it's the same bug. I debugged it further but forgot to comment here. The patch doesn't help here because the game does a GPU feature check only on the first run. If you delete GamerSettings.ini (which is in ~/BioWare/...) the game should repeat the check and possibly disable motion blur. In my case motion blur was disabled in any case because, AFAIU, the game decided my GPU is too bad anyway for that. Specifically, there is a "CompatLevelGPU" setting in that ini file which is the result of that initial GPU classification. You can enable / disable motion blur and the other "advanced" graphic settings manually with MassEffect2Config.exe or by tweaking the ini file (if you know the name of the relevant configuration key).
Wine 1.7.45 Nvidia binary drivers 340.76 (bug is present) Nouveau 1.0.11 (the slowdown when motion blur is enabled is not present, but many levels in ME1 are rendered incorrectly)
Unrelated, but what's mostly interesting with Nouveau is the Mesa version installed. There have been a few significant bug fixes for your GPU family (NV50) in recent releases and I know Ilia Mirkin would love to get more bug reports and fix bugs :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 tokktokk <fdsfgs(a)krutt.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs(a)krutt.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #23 from Austin English <austinenglish(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24392 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CLOSED |RESOLVED --- Comment #24 from Austin English <austinenglish(a)gmail.com> --- This was inadvertently caught up in my unclosed bugs filter. NOTOURBUG should only be closed when fixed upstream. Setting back to RESOLVED NOTOURBUG. Sorry for the spam. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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