[Bug 5280] vertex shader problem in ROME demo
24 May
2006
24 May
'06
9:39 a.m.
http://bugs.winehq.org/show_bug.cgi?id=5280 ------- Additional Comments From hverbeet(a)gmail.com 2006-24-05 04:39 ------- What graphics card have you got? The "invalid texture coordinate reference" usually means the shader is trying to use an invalid texture unit. I guess in D3D that's valid, while in OpenGL it isn't. We should probably check the maximum number of supported textures when generating the shader. Obviously this would require some tests first. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
7149
Age (days ago)
7149
Last active (days ago)
0 comments
1 participants
participants (1)
-
Wine Bugs