[Bug 1129] New: - bitmaps are not drawn in "Dink Smallwood"
http://bugs.winehq.com/show_bug.cgi?id=1129 Summary: bitmaps are not drawn in "Dink Smallwood" Product: Wine Version: unspecified Platform: PC URL: http://www.rtsoft.com/dink/download.htm OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs(a)winehq.com ReportedBy: kniederk(a)math.uni-koeln.de There is this (freeware) game called Dink Smallwood, which I would like to play and it almost works but not quite: You walk around in this game in a view from above (like in the old zeldas or ultimas), but wine does not draw the floor tiles, which is quite annoying. The link to the game is: http://www.rtsoft.com/dink/download.htm There are two function calls, which I believe to have identified as the culprits: DIB_DirectDraw_Blt or DIB_DirectDraw_BltFast The first function call complains saying that DBLT_ASYNC|DBLT_WAIT is not supported, but as far as I understand the source code, still everything should be rendered. The second function is also called a lot and here I am not so sure, what happens. Is this function completely implemented? I think it is strange that the last argument is zero, whenever the game calls it. I read the specification on the ms-homepage and it does not say that you can call it with a zero parameter. DO NOT REPLY TO THIS EMAIL, BUT PLEASE POST YOUR BUG RELATED COMMENTS THROUGH THE WEB INTERFACE AVAILABLE AT <http://bugs.winehq.com/show_bug.cgi?id=1129>. ANY REPLY MADE TO THIS MESSAGE WILL NOT BE COLLECTED AND INSERTED IN THE BUG DATABASE.
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