[Bug 58838] New: Unreal Engine's background fps limit has no effect
http://bugs.winehq.org/show_bug.cgi?id=58838 Bug ID: 58838 Summary: Unreal Engine's background fps limit has no effect Product: Wine Version: 10.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs(a)winehq.org Reporter: shtetldik(a)gmail.com Distribution: --- I'm playing Vampire: The Masquerade Bloodlines 2 which is using Unreal Engine 5, and it has a setting for background fps limit - i.e. when the game detects you Alt Tab-ing out (or minimizing the window) it's supposed to limit framerate with something you can set low (like 30 fps or something). However it doesn't detect it, which I suspect is a problem with winewayland driver (though winex11 doesn't help with it either). Not sure how exactly Unreal Engine does that detection though to narrow it down. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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