[Bug 11914] New: DestroyContext in dlls/wined3d/device. c causes regression in Everquest2
http://bugs.winehq.org/show_bug.cgi?id=11914 Summary: DestroyContext in dlls/wined3d/device.c causes regression in Everquest2 Product: Wine Version: CVS/GIT Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: quark9(a)gmx.net Created an attachment (id=11215) --> (http://bugs.winehq.org/attachment.cgi?id=11215) Crash back trace Hi, by changing the "lightning quality" within the game erroneous reflections went away, until wine 0.9.55. I hunted the cause down to git commit dcf08f01ed064732ada4ee618a16772b88cd4e82 Reason seems to be the call DestroyContext around line 6938 in dlls/wine3d3/device.c. Also see attached back trace. Disabling this part of the code prevents EQ2 from crashing! Tested with 0.9.57. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Roderick Colenbrander <thunderbird2k(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d --- Comment #1 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-03-08 07:29:24 --- Hmm, this is either a wined3d pbuffer bug or a bug in the opengl32 pbuffer implementation. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger(a)gmx.at --- Comment #2 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-03-08 07:33:38 --- Please attach a patch illustrating your changes instead of mentioning line numbers. The files change constantly, thus the line numbers shift. In the current git code 6938 is an empty line.
From the backtrace I guess that you're using pbuffer offscreen rendering. Maybe I missed something concerning that when implementing the gl context recreation in Reset.
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http://bugs.winehq.org/show_bug.cgi?id=11914 --- Comment #3 from Quarky <quark9(a)gmx.net> 2008-03-08 08:03:22 --- (In reply to comment #2)
Please attach a patch illustrating your changes instead of mentioning line numbers. The files change constantly, thus the line numbers shift. In the current git code 6938 is an empty line.
I just commented those lines from your patch to prevent EQ2 from crashing: /* while(This->numContexts) { DestroyContext(This, This->contexts[0]); } This->activeContext = NULL; HeapFree(GetProcessHeap(), 0, swapchain->context); swapchain->context = NULL; swapchain->num_contexts = 0; */
From the backtrace I guess that you're using pbuffer offscreen rendering. Maybe I missed something concerning that when implementing the gl context recreation in Reset.
Yes, I use pbuffer offscreen rendering. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Quarky <quark9(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #4 from Quarky <quark9(a)gmx.net> 2008-03-26 02:07:32 --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 --- Comment #5 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-05-05 15:11:25 --- A patch related to this is in GIT now (it fixed RemoveContextFromArray which is called by DestroyContext). Perhaps this bug is over now too. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 --- Comment #6 from Quarky <quark9(a)gmx.net> 2008-05-06 15:55:25 --- Hi, the patch fixing RemoveContextFromArray seems to prevent Everquest2 from dying using pbuffer, but now it stalls throwing fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 265 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ basetexture.c / 302 fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ basetexture.c / 302 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 2804 fixme:d3d_surface:fb_copy_to_texture_hwstretch >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDisable(texture_target) @ surface.c / 2955 fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ basetexture.c / 302 fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBindTexture @ basetexture.c / 302 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 231 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 265 all over the place, until it is killed .( If you need additional infos or logfiles plz let me know! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Quarky <quark9(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #7 from Quarky <quark9(a)gmx.net> 2008-05-24 07:21:00 --- Hi, I made some additional tests... I applied the patch for this bug to wine-0.9.56, which works best with EQ2 at the moment btw. I can confirm that this patch fixes this issue. But sadly it opens up new problems within the game, as it seems that EQ2 recreates the whole directx render stuff if you change certain graphic options within the game. During the recreation wine and/or opengl seem to loose lots of stuff. Thats why i have to restart the app afterwards, due to massively broken rendering and performance. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #8 from Alexandre Julliard <julliard(a)winehq.org> 2008-05-31 04:18:33 --- Closing bugs fixed in 1.0-rc3. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=11914 Austin English <austinenglish(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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