[Bug 7411] GLSL shaders work badly with fglrx
http://bugs.winehq.org/show_bug.cgi?id=7411 Charles P. Collins IV <thought.engineer(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |thought.engineer(a)gmail.com --- Comment #18 from Charles P. Collins IV <thought.engineer(a)gmail.com> 2009-04-06 22:44:34 --- Outdoor environments in The Elder Scrolls IV: Oblivion are a mess. Lots of errors like: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #110: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte" Tested on Ubuntu 9.04 beta amd64 with Wine 1.18 using restricted fglrx driver included in 9.04 beta. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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