[Bug 43872] New: The Witcher 3: some monsters are completely invisible
https://bugs.winehq.org/show_bug.cgi?id=43872 Bug ID: 43872 Summary: The Witcher 3: some monsters are completely invisible Product: Wine Version: 2.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: shtetldik(a)gmail.com Distribution: --- Created attachment 59476 --> https://bugs.winehq.org/attachment.cgi?id=59476 Invisible hound of the Wild Hunt Hounds of the Wild Hunt are completely invisible (and they shouldn't be). See attached screenshot. Configuration: Graphics: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.15.0 / 4.12.0-2-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel (git-3e54493265) OpenGL core profile shading language version string: 4.50 Wine staging patches applied: wined3d-buffer_create wined3d-sample_c_lz wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_format (+Wine varyings freeze prevention patch). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #1 from Shmerl <shtetldik(a)gmail.com> --- Created attachment 59477 --> https://bugs.winehq.org/attachment.cgi?id=59477 Save near encounter with invisible hounds (GOTY) This save is a bit before, since there is a sequence before hounds appear, but it's pretty close. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Mikko Niemelä <mikko.niemela(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mikko.niemela(a)gmail.com --- Comment #2 from Mikko Niemelä <mikko.niemela(a)gmail.com> --- This also happens at least with rotfiends, sirens and harpys. Also changelings are invisible except for their eyes and mouths and vampires that have transformed are invisible too. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #3 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Mikko Niemelä from comment #2)
This also happens at least with rotfiends, sirens and harpys.
Rotfiend on the Velen battlefield looked OK. There is also another monster distortion, which applies polygons incorrectly, i.e. bug 43828. I'm not sure if it's the same thing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Lukas Jirkovsky <l.jirkovsky(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l.jirkovsky(a)gmail.com --- Comment #4 from Lukas Jirkovsky <l.jirkovsky(a)gmail.com> --- It seems to me that it with rotfiends it happens only occasionally. Sometimes they instead have distorted surface as mentioned in bug 43828. Most of the time they look fine on my system. Harpy are absolutely no problem. However, I've never even saw one of the hounds or a siren. For me this is the most annoying of all issues with Witcher. While other issues make something look bad, this seriously hurts gameplay (especially because of sirens which are annoying little buggers) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Bernd Kosmahl <beko(a)maxr.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |beko(a)maxr.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #5 from Mikko Niemelä <mikko.niemela(a)gmail.com> --- Created attachment 59644 --> https://bugs.winehq.org/attachment.cgi?id=59644 Partially invisible character model This is how a character model that has transformation effects looks like. This seems to happen to NPCs that undergo some kind of transformation (changelings, vampires, or otherwise magically disintegrated) and it has an effect that causes them not to render correctly. Not entirely sure if it's the same bug since some parts of the model are still visible. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Daniel Oom <oom.daniel(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |oom.daniel(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com Status|UNCONFIRMED |NEW Ever confirmed|0 |1 --- Comment #6 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Shmerl from comment #1)
Created attachment 59477 [details] Save near encounter with invisible hounds (GOTY)
This save is a bit before, since there is a sequence before hounds appear, but it's pretty close.
A save game immediately before invisible monsters, e. g. from a different location, would be helpful for fixing this bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #7 from Mikko Niemelä <mikko.niemela(a)gmail.com> --- Created attachment 59769 --> https://bugs.winehq.org/attachment.cgi?id=59769 The Witcher 3 save, invisible sirens -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|wine-bugs(a)winehq.org |joseph.kucia(a)gmail.com --- Comment #8 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Mikko Niemelä from comment #7)
Created attachment 59769 [details] The Witcher 3 save, invisible sirens
Thanks. The bug is caused by two issues: * wined3d doesn't support draw calls with no attachments, * wined3d tries to map transform feedback buffers while transform feedback is paused. I should have a fix soon. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #9 from Józef Kucia <joseph.kucia(a)gmail.com> --- Created attachment 59794 --> https://bugs.winehq.org/attachment.cgi?id=59794 Hack1 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #10 from Józef Kucia <joseph.kucia(a)gmail.com> --- Created attachment 59795 --> https://bugs.winehq.org/attachment.cgi?id=59795 Hack2 For some graphics drivers hack1.diff might be enough. If it doesn't fix the issue completely, try to additionally apply hack2.diff. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #11 from Mikko Niemelä <mikko.niemela(a)gmail.com> --- Created attachment 59796 --> https://bugs.winehq.org/attachment.cgi?id=59796 Correctly rendering character (In reply to Józef Kucia from comment #9)
Created attachment 59794 [details] Hack1
I can confirm that this fixes the invisible character models. Tested by loading the siren save file. Also tested by watching the cutscene I took a picture I mentioned in comment #5. Character now renders correctly in the transformation sequence. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #12 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Mikko Niemelä from comment #11)
I can confirm that this fixes the invisible character models. Tested by loading the siren save file.
Can you post your hardware and Mesa version please? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #13 from Mikko Niemelä <mikko.niemela(a)gmail.com> --- (In reply to Shmerl from comment #12)
Can you post your hardware and Mesa version please?
I am running a GTX 1070, driver version 384.98. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #14 from Shmerl <shtetldik(a)gmail.com> --- I applied hack 1 and rotfiends look OK now, but it freezes the whole system for me after a short time. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #15 from Shmerl <shtetldik(a)gmail.com> --- I tested it with hack 1 + hack 2 as well, and it's freezing too (around those previously anomalous monsters). Monsters themselves don't have distortions though in both cases. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #16 from Shmerl <shtetldik(a)gmail.com> --- Hardware / driver: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-d7c8c7bd9d) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 lod <winehq(a)bremsspur.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq(a)bremsspur.org --- Comment #17 from lod <winehq(a)bremsspur.org> --- Same Problem here. I applied both patches and the monsters are visible now, but my system froze after a while. OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.19.0 / 4.14.2-1-ARCH, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-rc5 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #59794|0 |1 is obsolete| | Attachment #59795|0 |1 is obsolete| | --- Comment #18 from Józef Kucia <joseph.kucia(a)gmail.com> --- Created attachment 59848 --> https://bugs.winehq.org/attachment.cgi?id=59848 Hack v2 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #19 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #18)
Created attachment 59848 [details] Hack v2
Unfortunately, it's still freezing the system. The way I built Wine: git checkout 7afbeb5dddaecdafeecb52fd96ed5acfe08d2029 (Using latest master introduces conflicting mips changes, so I had to use the last commit that includes discard_z changes). Then I had to rebase rebase staging patches slightly to match that commit (here is a diff: https://pastebin.com/raw/X3qmauUF ). Then applied these staging patchsets: wined3d-buffer_create wined3d-GenerateMips d3d11-Deferred_Context Then hack v2 above. In the end - same freeze as with hack v1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #20 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Shmerl from comment #19)
(In reply to Józef Kucia from comment #18)
Created attachment 59848 [details] Hack v2
Unfortunately, it's still freezing the system.
Unfortunately, I cannot reproduce on my mobile AMD Southern Islands GPU. Is the hang reproducible with the savegames attached to this bug? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #21 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #20)
Is the hang reproducible with the savegames attached to this bug?
I just tested it, and it doesn't freeze with sirens. Let me upload a savegame with rotfiends which is causing the freeze. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #22 from Shmerl <shtetldik(a)gmail.com> --- Created attachment 59859 --> https://bugs.winehq.org/attachment.cgi?id=59859 The Witcher 3: rotfiends Mesa freeze Freeze happens shortly after you start fighting rotfiends. It's possibly caused by some effect that monsters produce conditionally during combat, which is not active by default. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #23 from lod <winehq(a)bremsspur.org> --- Created attachment 59860 --> https://bugs.winehq.org/attachment.cgi?id=59860 The Witcher 3: wraith in towerful of mice quest Mesa freeze The freeze still happens to me too. Here a different save with a special wraith from a quest. Just fight it and the system will freeze. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #24 from Józef Kucia <joseph.kucia(a)gmail.com> --- Thanks for the savegames. Unfortunately, I still cannot reproduce on my hardware. OpenGL renderer string: AMD CAPE VERDE (DRM 2.50.0 / 4.13.12-1-ARCH, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-ae44845aff) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #25 from lod <winehq(a)bremsspur.org> --- so it could be a amgpu problem? Maybe it's worth to test the experimental amdgpu support for Southern Islands (CAPE VERDE, PITCAIRN, TAHITI, OLAND, HAINAN) https://wiki.archlinux.org/index.php/AMDGPU#Enable_Southern_Islands_.28SI.29... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #26 from Shmerl <shtetldik(a)gmail.com> --- May be llvm affects it too? The freeze happens to me with libllvm 5.0. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #27 from lod <winehq(a)bremsspur.org> --- OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.19.0 / 4.14.3-1-ARCH, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-e19c623128) it still freezes -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #28 from Shmerl <shtetldik(a)gmail.com> --- (In reply to lod from comment #27)
LLVM 6.0.0 it still freezes
OK, it must be amdgpu then, vs legacy radeon. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #29 from Shmerl <shtetldik(a)gmail.com> --- Since it's not happening with radeon, it might be worth it to open a Mesa bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #30 from Józef Kucia <joseph.kucia(a)gmail.com> --- You could try to get an apitrace, a trace would be useful if it reproduces the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #31 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #30)
You could try to get an apitrace, a trace would be useful if it reproduces the issue.
I'll try that (do I still need that special patch to enable tracing?), though the trace might become very big. With rotfiends, I had to fight several of them, and it froze only on the last one. It's not very consistent (for a moment I thought the bug is fixed on the latest Wine master). May be you just didn't wait long enough to trigger the freeze? In the last test, I used Wine master with wined3d-buffer_create d3d11-Deferred_Context from staging, and hack v2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #32 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Shmerl from comment #31)
I'll try that (do I still need that special patch to enable tracing?), though the trace might become very big. With rotfiends, I had to fight several of them, and it froze only on the last one. It's not very consistent (for a moment I thought the bug is fixed on the latest Wine master). May be you just didn't wait long enough to trigger the freeze?
In the last test, I used Wine master with wined3d-buffer_create d3d11-Deferred_Context from staging, and hack v2.
I think I've killed all rotfiends 2 times, but I'll try again. Do you really need d3d11-Deferred_Context? Could you try without it? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #33 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #32)
I think I've killed all rotfiends 2 times, but I'll try again. Do you really need d3d11-Deferred_Context? Could you try without it?
I just tired without deferred context (I thought that patch is related to water rendering problems, but it looks like it's fine without it and even seems performing more smoothly). It's still freezing though :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #34 from Shmerl <shtetldik(a)gmail.com> --- I tried tracing it, applying that omx patch, but it slows everything down so much - I can't even move in the game. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #35 from Shmerl <shtetldik(a)gmail.com> --- I opened a Mesa bug about the freeze: https://bugs.freedesktop.org/show_bug.cgi?id=104193 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #36 from Józef Kucia <joseph.kucia(a)gmail.com> --- I cannot reproduce the system freeze with amdgpu.ko: OpenGL renderer string: AMD Radeon (TM) R9 M375 (CAPE VERDE / DRM 3.19.0 / 4.14.6-1-ARCH, LLVM 6.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-5d03a68640) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #37 from Shmerl <shtetldik(a)gmail.com> --- Interesting. I wonder if it's somehow Polaris specific. Does this freeze happen with Vega cards? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #38 from Shmerl <shtetldik(a)gmail.com> --- I asked some Vega users in this thread: https://www.gamingonlinux.com/forum/topic/2753/post_id=13486 hopefully someone can help testing it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Graham <libgradev(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |libgradev(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #39 from Shmerl <shtetldik(a)gmail.com> --- Looks like Vega users didn't manage to reproduce it either. So it appears to be Polaris specific issue. I commented about it in the Mesa bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #40 from Shmerl <shtetldik(a)gmail.com> --- A correction, apparently Vega users are still getting the freeze, but unlike the Polaris case, they are able to exit the game without the whole system hanging (may be because Vega supports GPU reset better). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #41 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #30)
You could try to get an apitrace, a trace would be useful if it reproduces the issue.
Any recommendation how to trace it properly? When I'm trying to trace it, it slows down to a crawl, so I can't even do anything in the game. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 tokktokk <fdsfgs(a)krutt.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs(a)krutt.org -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #42 from Shmerl <shtetldik(a)gmail.com> --- Tested it with Linux 4.15rc5 and new amdgpu.dc=1 (to enable new display code). The freeze still happens. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #43 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #36)
I cannot reproduce the system freeze with amdgpu.ko:
I run it with GALLIUM_DDEBUG=10000. See results here: https://bugs.freedesktop.org/show_bug.cgi?id=104193#c4 Hopefully it will help narrowing it down. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Kai Krakow <kai(a)kaishome.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kai(a)kaishome.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #44 from Shmerl <shtetldik(a)gmail.com> --- Is anyone with Vega card still able to reproduce this freeze? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #59848|0 |1 is obsolete| | --- Comment #45 from Józef Kucia <joseph.kucia(a)gmail.com> --- Created attachment 60650 --> https://bugs.winehq.org/attachment.cgi?id=60650 Transform feedback hack https://source.winehq.org/git/wine.git/?a=commit;h=7096e1e02d900bb47c819fde2... Draw calls with no attachments are implemented in Wine 3.3. The invisible monsters bug should be fixed for Mesa drivers. If you experience GPU hangs, please use MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments as a workaround, and please report back with details of your system configuration. The bug may still be present for Nvidia users (Wine doesn't correctly end transform feedback in certain cases). The attached hack should fix the issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #46 from Shmerl <shtetldik(a)gmail.com> --- (In reply to Józef Kucia from comment #45)
If you experience GPU hangs, please use MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments as a workaround, and please report back with details of your system configuration.
Is there performance impact from doing that? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #47 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Shmerl from comment #46)
(In reply to Józef Kucia from comment #45)
If you experience GPU hangs, please use MESA_EXTENSION_OVERRIDE=-GL_ARB_framebuffer_no_attachments as a workaround, and please report back with details of your system configuration.
Is there performance impact from doing that?
No. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #48 from Shmerl <shtetldik(a)gmail.com> --- I tested Wine master (which is currently wine-3.3), and the fix for invisible monsters works for Mesa indeed, but still freezes my GPU. Configuration: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.23.0 / 4.15.4, LLVM 5.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel (git-51562ea7a0) Disabling GL_ARB_framebuffer_no_attachments prevents freezes, but as expected leaves invisible monsters. Hopefully now with patch in the source, some Mesa developers can debug the freeze. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #49 from Shmerl <shtetldik(a)gmail.com> --- I managed to narrow it down to building Wine with -march=znver1 that I used for AMD Ryzen. Without that, it's not freezing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #50 from Shmerl <shtetldik(a)gmail.com> --- Actually, scrap that. I've just got another freeze even without znver1. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #51 from Shmerl <shtetldik(a)gmail.com> --- I got a new Sapphire Pulse Vega 56, and when using it - no freezes, I tested multiple times. It's possible, that with RX 480 it exposed some kind of hardware defect, hard to tell. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #52 from Shmerl <shtetldik(a)gmail.com> --- I think this can be closed for now, since actual invisibility issue is fixed, and the freeze is rather hardware specific. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 --- Comment #53 from Kai Krakow <kai(a)kaishome.de> --- I agree: No more invisible monsters here. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Shmerl <shtetldik(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED --- Comment #54 from Shmerl <shtetldik(a)gmail.com> --- Invisible monsters were fixed, and freezes on certain cards can be tracked as a different bug if someone will still encounter them. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Assignee|joseph.kucia(a)gmail.com |wine-bugs(a)winehq.org Fixed by SHA1| |7096e1e02d900bb47c819fde223 | |ec91dd7dbb733 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43872 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #55 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 3.6. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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