[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program
http://bugs.winehq.org/show_bug.cgi?id=6971 --- Comment #102 from Mariusz <magmp1(a)gmail.com> 2008-05-13 10:19:34 --- (In reply to comment #97)
Created an attachment (id=12943) --> (http://bugs.winehq.org/attachment.cgi?id=12943) [details] Hack to force warping when mouse leaves box (modified)
A small modification of attachment 11303 [details] that activates only if WINEFORCEMOUSEWARP is set.
Tested on Steam version of Unreal II with wine 0.9.61
I'm not sure if I'm doing it right. When I've applied patches ( 3dmark and yours) on wine 0.9.57 everything compile and built with no problems but mouse is still not warped. Do I have to somehow set WINEFORCEMOUSEWARP? And if then how. Thanks -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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