[Bug 48049] New: Basemark GPU crashes when using D3D12
https://bugs.winehq.org/show_bug.cgi?id=48049 Bug ID: 48049 Summary: Basemark GPU crashes when using D3D12 Product: vkd3d Version: 1.1 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: vkd3d Assignee: wine-bugs(a)winehq.org Reporter: cybermax(a)dexter.no Distribution: --- Created attachment 65589 --> https://bugs.winehq.org/attachment.cgi?id=65589 Debug log of Basemark Basemark GPU - https://www.basemark.com/benchmarks/basemark-gpu/ - crashes when selecting D3D12. Vulkan and OpenGL works. Ran D3D12 test with logging: VKD3D_DEBUG=trace VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation Let me know if there are other logging options needed. PS. The benchmark is free to download. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48049 Ken Sharp <imwellcushtymelike(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |https://www.basemark.com/be | |nchmarks/basemark-gpu/ -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=48049 --- Comment #1 from Henri Verbeet <hverbeet(a)gmail.com> --- As far as vkd3d is concerned, this seems to run fine with current vkd3d-git. It needs the native C runtime or it'll crash, regardless of which graphics API is selected, and I imagine we'd like a bug to be filed for that if one doesn't already exist. The benchmark is also very slow to start without native d3dcompiler, due to what is essentially bug 58622. Once those two issues are worked around though, the benchmark seems to run correctly. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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