[Bug 6955] Multiple games need software vertex blending implementation (NOLF2, Divinity 2, Dark Age of Camelot, Warhammer Online, PSU:AOTI)
https://bugs.winehq.org/show_bug.cgi?id=6955 --- Comment #172 from Józef Kucia <joseph.kucia(a)gmail.com> --- (In reply to Matteo Bruni from comment #171)
The patch looks very good to me. Except for the gl_info->limits.blends hack I only have pretty generic style complaints (e.g. an unnecessary newline before get_projection_matrix(), an opening brace on the same line as the 'if', statements on the same line as the braceless 'if').
Thanks for the review. It's good to be back ;) I was aware about the gl_info->limits.blends hack but haven't yet got time to find the proper solution. It's nice to have a potential solution provided by someone who is more familiar with wined3d codebase ;) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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