[Bug 6033] Fallout 2 : In game mouse pointer is unusable
http://bugs.winehq.org/show_bug.cgi?id=6033 Stefan Dösinger <stefan(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #78 from Stefan Dösinger <stefan(a)codeweavers.com> 2012-02-02 10:17:57 CST --- I tried the Fallout 1 demo, and I did not see any issues with the game(mouse pointer or otherwise) with the default opengl renderer. With the gdi renderer the performance is sluggish. This is not surprising and most likely caused by the lack of asynchronous blits to the screen. The old ddraw code had a broken hack for that. If anybody cares about this(e.g. really old hardware) he can try to implement a similar blitter thread in a clean way. But I think the chances of that getting accepted are slim. All in all the bug report is full of it works/it doesn't work/it fails on Windows too reports mixed with different hacks that makes it difficult to understand. If nobody clearly states that the bug is still present(ideally with information about the video hardware and driver and settings) I suggest to close it as abandoned after the Wine 1.4 release. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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