[Bug 7411] GLSL shaders work badly with fglrx
http://bugs.winehq.org/show_bug.cgi?id=7411 --- Comment #13 from M.Kiesel <winehq.org(a)continuity.cjb.net> 2008-12-12 14:44:21 --- Tested a bit with a patch that saves/loads vshaders from disk instead of translating from D3D. With basic vshaders the distortions (and the avatar that seems to be courtesy of vshader 8 in the previous attachment) in PoP are gone - sometimes. Other times, on game start textures are weird (very colorful), and misplaced large planes can be seen all over the place. Can't make heads or tails of this really. However, since the avatar disappears almost completely with vshader 8 disabled but is mostly okay with vshader 8 enabled it looks like Stefan is right and shaders - at least for PoP - are ok in general. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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