[Bug 6015] New: Bloodrayne Demo white screen in D3D mode, graphics corruption in OpenGL.
http://bugs.winehq.org/show_bug.cgi?id=6015 Summary: Bloodrayne Demo white screen in D3D mode, graphics corruption in OpenGL. Product: Wine Version: CVS Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: ead1234(a)hotmail.com When I try to start Bloodrayne Demo in DirectX it starts but the screen is entirely white. In Direct X I get the following errors fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1d0320) : stub, simulating 64MB for now, returning 64MB left fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not handled yet fixme:d3d:IWineD3DDeviceImpl_Reset (0x1d0320) : stub fixme:d3d:IWineD3DDeviceImpl_SetRenderState Last Pixel Drawing Disabled, not handled yet When i launch it in OpenGl mode, its full of grey texture and I get the following error. fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE fixme:wgl:wglChoosePixelFormatARB unused pfAttribFList err:wgl:wglCreatePbufferARB (0xfec): unexpected iPixelFormat(1920098655) > nFormats(60), returns NULL -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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