[Bug 3615] wined3d doesn't work with multithreading d3d
http://bugs.winehq.org/show_bug.cgi?id=3615 stefandoesinger(a)gmx.at changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED ------- Additional Comments From stefandoesinger(a)gmx.at 2007-26-07 10:48 ------- Maury, old games use multithreading to draw a mouse pointer from a different thread. This was common in ddraw/d3d7 times. D3D8/9 has a dedicated mouse pointer API, thus games stopped doing so. Also the bink video libraries use multithreaded d3d. This affects games like Psychonauts and Oblivion. Nevertheless, this bug should be fixed now, multithreading works basically. It is still pretty buggy, but I'll resolve this bug as fixed. Please file new bugs for games still not working, or drivers that dislike multithreading. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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