[Bug 9193] Neverwinter Nights 2: Map corrupted
27 Sep
2007
27 Sep
'07
6:37 p.m.
http://bugs.winehq.org/show_bug.cgi?id=9193 --- Comment #13 from Francesc <noldorin.h4x0r(a)gmail.com> 2007-09-27 13:37:20 --- Don't know if it may help, but here is the error message I read on the console: fixme:d3d_surface:fb_copy_to_texture_direct >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 2546 fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
6660
Age (days ago)
6660
Last active (days ago)
0 comments
1 participants
participants (1)
-
wine-bugs@winehq.org