[Bug 41783] New: Flat Out 2 not working in 1.9.23
https://bugs.winehq.org/show_bug.cgi?id=41783 Bug ID: 41783 Summary: Flat Out 2 not working in 1.9.23 Product: Wine Version: 1.9.23 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: mario(a)cosmophobia.net Distribution: --- Flat Out 2 is not working when using the gog.com installer (version 2.1.0.9). When starting the game an error appears: Failed to create effect: data/shader/pro_static_2x.sha Console log: err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3dcompiler:compile_shader Compilation target "fx_2_0" not yet supported fixme:d3dx:d3dx9_effect_init Failed to parse effect, hr 0x8876086c. However, a linux version of the game exists which is running fine, so it should not be a general problem with the game (the Linux version is based on an older Wine version -Probably wine 1.6.2). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #1 from winetest(a)luukku.com --- You are hitting bug 37676. winetricks d3dcompiler_43 should help. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #2 from Mario S <mario(a)cosmophobia.net> --- (In reply to winetest from comment #1)
You are hitting bug 37676.
winetricks d3dcompiler_43 should help.
Unfortunately this did not solve everything completely. After executing the command the game runs but a red square is showing up below each car. The squares are rather large (larger than a care). I should say that the game only runs if the post-processing flag in the settings of the game is turned off. If it is turned on, the game still does not start. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69(a)gmail.com --- Comment #3 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Starting the game with WINEDEBUG=+loaddll should reveal which d3dx9 libraries are needed by the game. The Steam version I have runs properly when native d3dx9_30.dll is installed (native d3dcompiler_43 is not installed). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #4 from Mario S <mario(a)cosmophobia.net> --- I tried winetricks d3dx9_31, d3dx9_43, d3dx9 but none solved the problem. Here is the output from WINEDEBUG=+loaddll fixme:winediag:start_process Wine Staging 2.3 is a testing version containing experimental patches. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org. err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1a7ed8)->(0x1a81a0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1aa150)->(0x1aa598): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1ac5b8)->(0x1aca00): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1aed70)->(0x1af1e0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1b13b8)->(0x1b1800): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1b3ce0)->(0x1b4248): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1b6918)->(0x1b6e18): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1b9270)->(0x1b9748): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1bbca0)->(0x1bc178): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1be460)->(0x1be8a8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1c0ac0)->(0x1c0f08): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1c3120)->(0x1c3448): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1c5368)->(0x1c5648): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1c7758)->(0x1c7b10): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1c9a90)->(0x1c9db8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1cbc10)->(0x1cbff0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1ceb18)->(0x1ceed0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1d0e80)->(0x1d12c8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1d3408)->(0x1d37c0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1d58e0)->(0x1d5d58): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1d82a0)->(0x1d85f8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1da9d8)->(0x1dadb8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1dcd68)->(0x1dd090): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1defb8)->(0x1df1e8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1e11f0)->(0x1e1660): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1e3a58)->(0x1e3ec8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1e6388)->(0x1e68f0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1e8fc0)->(0x1e93a0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1eb390)->(0x1eb658): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1ed648)->(0x1ed9a0): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1ef9e0)->(0x1efd08): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1f1b60)->(0x1f1f18): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1f3e68)->(0x1f4190): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1f5fe8)->(0x1f6310): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1f8190)->(0x1f84d8): stub fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000005 fixme:d3dx:ID3DXEffectImpl_ValidateTechnique (0x1fa330)->(0x1fa6e8): stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x5. -- Do not reply to this email, post in Bugzilla using the above URL to reply. 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https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #5 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Mario S from comment #4)
I tried winetricks d3dx9_31, d3dx9_43, d3dx9 but none solved the problem. Here is the output from WINEDEBUG=+loaddll
Please attach logs instead of pasting them in the bug message. Anyway, it looks like you didn't pass the WINEDEBUG flag properly, there are no loaddll traces in there. See https://wiki.winehq.org/FAQ#get_log for instructions. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 schanz89(a)web.de changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |schanz89(a)web.de --- Comment #6 from schanz89(a)web.de --- I've perceived the same problem. The solution to this problem was already given here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=9406 The user states: The game requires DirectX 9 to be installed. And there is nothing more to it, really. Executing `wintricks directx9` does the trick. Installing the compiler or dlls does not. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Summary|Flat Out 2 not working in |FlatOut 2 crashes |1.9.23 | Component|-unknown |directx-d3dx9 Ever confirmed|0 |1 --- Comment #7 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Just for the records, I can confirm comment 3, native d3dx9_30.dll is enough to make the game start for me. With all builtin DLLs you get the messages in comment 0. Adding native d3dcompiler "solves" that but the game still crashes. At a glance it seems like the game doesn't like FindNextValidTechnique() not being implemented, right after the call it releases the newly created effect and proceeds to dereference NULL. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #8 from winetest(a)luukku.com --- There is bug 34101 that could help. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #9 from Mario S <mario(a)cosmophobia.net> --- Comment 6 solved the problem: 'wintricks directx9' works! Afterwards the game is running well. Thank you for your help! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #10 from winetest(a)luukku.com --- (In reply to Matteo Bruni from comment #7)
Just for the records, I can confirm comment 3, native d3dx9_30.dll is enough to make the game start for me.
With all builtin DLLs you get the messages in comment 0. Adding native d3dcompiler "solves" that but the game still crashes. At a glance it seems like the game doesn't like FindNextValidTechnique() not being implemented, right after the call it releases the newly created effect and proceeds to dereference NULL.
There is patch for FindNextValidTechnique bug 34101. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> --- Is still a bug in current wine(3.20)? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Depends on| |34101, 24983 --- Comment #12 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Matteo Bruni from comment #7)
Just for the records, I can confirm comment 3, native d3dx9_30.dll is enough to make the game start for me.
With all builtin DLLs you get the messages in comment 0. Adding native d3dcompiler "solves" that but the game still crashes. At a glance it seems like the game doesn't like FindNextValidTechnique() not being implemented, right after the call it releases the newly created effect and proceeds to dereference NULL.
FindNextValidTechnique() is now implemented and that fixed the immediate crash. The game also loads DXTn textures via d3dx, so there's bug 24983 in play. With that out of the way, I get red boxes under the cars as in comment 2. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Bug 41783 depends on bug 24983, which changed state. Bug 24983 Summary: Multiple applications need support for DXTn texture compression in D3DXLoadSurfaceFromMemory() (Space Rangers 2, Memento Mori, fr-043) https://bugs.winehq.org/show_bug.cgi?id=24983 What |Removed |Added ---------------------------------------------------------------------------- Status|STAGED |RESOLVED Resolution|--- |FIXED -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Bernhard Übelacker <bernhardu(a)mailbox.org> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bernhardu(a)mailbox.org --- Comment #13 from Bernhard Übelacker <bernhardu(a)mailbox.org> --- The red boxes below cars are still visible in wine-5.0-rc2 with builtin d3dx9_30 in the downloadable demo version. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Alex Shilo <chief_exb(a)mail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chief_exb(a)mail.ru --- Comment #14 from Alex Shilo <chief_exb(a)mail.ru> --- (In reply to Mario S from comment #2)
(In reply to winetest from comment #1)
You are hitting bug 37676.
winetricks d3dcompiler_43 should help.
Unfortunately this did not solve everything completely. After executing the command the game runs but a red square is showing up below each car. The squares are rather large (larger than a care).
I should say that the game only runs if the post-processing flag in the settings of the game is turned off. If it is turned on, the game still does not start.
d3dcompiler_47 help -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 --- Comment #15 from Alex Shilo <chief_exb(a)mail.ru> --- (In reply to Mario S from comment #2)
(In reply to winetest from comment #1)
You are hitting bug 37676.
winetricks d3dcompiler_43 should help.
Unfortunately this did not solve everything completely. After executing the command the game runs but a red square is showing up below each car. The squares are rather large (larger than a care).
I should say that the game only runs if the post-processing flag in the settings of the game is turned off. If it is turned on, the game still does not start.
Confirm red square instead shadow -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Blocks| |50888 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Depends on|24983, 34101 | Blocks|50888 | Status|NEW |RESOLVED Summary|FlatOut 2 crashes |FlatOut 2 crashes on start | |(needs "fx_2_0" compilation | |target support) Resolution|--- |DUPLICATE --- Comment #16 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- This bug has turned into a meta bug, which should be avoided. The original problem was the lack of "fx_2_0" compilation target support, so marking as a dupe of bug 37676. For the red shadows problem, we have bug 50888 now. *** This bug has been marked as a duplicate of bug 37676 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41783 Gijs Vermeulen <gijsvrm(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #17 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- Closing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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