[Bug 41907] New: Necropolis: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth /stencil buffers
https://bugs.winehq.org/show_bug.cgi?id=41907 Bug ID: 41907 Summary: Necropolis: Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers Product: Wine Version: 1.9.24 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: fjfrackiewicz(a)gmail.com Distribution: --- Whenever I run Necropolis I always get the following lines in my terminal output: fixme:d3d:surface_load_location Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers. err:d3d:wined3d_texture_load Failed to load location (srgb 0). Clean 32-bit prefix in Windows 7 mode with the game running in DX11 mode. Wine-1.9.24-71-g2390219 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41907 --- Comment #1 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to fjfrackiewicz from comment #0)
fixme:d3d:surface_load_location Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers.
This can happen when the viewport is larger than the depth buffer size. I don't know if there are other ways to trigger that but, FWIW, I have some patches for the viewport case. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41907 --- Comment #2 from fjfrackiewicz(a)gmail.com --- (In reply to Matteo Bruni from comment #1)
(In reply to fjfrackiewicz from comment #0)
fixme:d3d:surface_load_location Unimplemented copy from WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil buffers.
This can happen when the viewport is larger than the depth buffer size. I don't know if there are other ways to trigger that but, FWIW, I have some patches for the viewport case.
If you need them tested do let me know :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41907 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Fixed by SHA1| |cc65b9045112c19054a75f4d31c | |ff77e5d5e4746 Resolution|--- |FIXED --- Comment #3 from fjfrackiewicz(a)gmail.com --- This appears to be fixed by this commit: http://source.winehq.org/git/wine.git/commit/cc65b9045112c19054a75f4d31cff77... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41907 --- Comment #4 from fjfrackiewicz(a)gmail.com --- Thanks Henri Verbeet, I am no longer seeing this message when testing Necropolis. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41907 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #5 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 2.3. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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