[Bug 5310] GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa
14 Nov
2006
14 Nov
'06
4:20 p.m.
http://bugs.winehq.org/show_bug.cgi?id=5310 ------- Additional Comments From the3dfxdude(a)gmail.com 2006-14-11 16:20 ------- Yep I do agree that GLIntercept was probably for simplicity. It will be tricky to emulate exact behaviour on the wine side. I do have concern that it GLIntercept doesn't work on all drivers on windows too. It's interesting what you say. I'd like to trace the calls on windows to prove what you say is right. But what about other gdi->wgl calls? Hopefully we don't have to go there :) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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