[Bug 39095] New: Deadnaut: screen flipped upside down when anti-aliasing enabled
https://bugs.winehq.org/show_bug.cgi?id=39095 Bug ID: 39095 Summary: Deadnaut: screen flipped upside down when anti-aliasing enabled Product: Wine Version: 1.7.49 Hardware: x86 URL: http://www.deadnaut.com/demo/?download=win OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com Distribution: --- Created attachment 52089 --> https://bugs.winehq.org/attachment.cgi?id=52089 terminal output The game was built on the Unity engine, the problem can be reproduced in the non-Steam demo version too. When I enable anti-aliasing in the options menu the screen is rotated 180 degrees (text in the menus remains unaltered). Reproduced on nouveau/mesa and nvidia binary drivers 340.76 The problem is present in Wine 1.2, 1.4, 1.6 too. DeadnautDemoWindows.zip (146 MB) sha1: 303ed46f70ffa7a302f71975ecd836a0c78ffd2e Fedora 22 wine-1.7.49-41-g36a39ce -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 --- Comment #1 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in 1.9.11 and 1.9.11 (Staging) too. OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel OpenGL core profile shading language version string: 3.30 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com --- Comment #2 from fjfrackiewicz(a)gmail.com --- (In reply to Béla Gyebrószki from comment #1)
Still present in 1.9.11 and 1.9.11 (Staging) too.
OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel OpenGL core profile shading language version string: 3.30
I see you used the proprietary nvidia drivers before. Is there any difference when using the nvidia-364.19 driver? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 --- Comment #3 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Created attachment 54652 --> https://bugs.winehq.org/attachment.cgi?id=54652 screenshot, comparison (anti-aliasing enabled: upper image) (In reply to fjfrackiewicz from comment #2)
(In reply to Béla Gyebrószki from comment #1)
Still present in 1.9.11 and 1.9.11 (Staging) too.
OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel OpenGL core profile shading language version string: 3.30
I see you used the proprietary nvidia drivers before. Is there any difference when using the nvidia-364.19 driver?
My current video card is from the G92 series and the newer binary drivers (364.xx) don't support this card. Maybe my next installment of video card will be a tad newer so I can try out the recent Nvidia drivers. For the meantime I'm attaching here a screenshot showing what the game screen looks like when AA is enabled (upper image) and with AA disabled. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 --- Comment #4 from Béla Gyebrószki <gyebro69(a)gmail.com> --- (In reply to fjfrackiewicz from comment #2)
(In reply to Béla Gyebrószki from comment #1)
Still present in 1.9.11 and 1.9.11 (Staging) too.
OpenGL vendor string: nouveau OpenGL renderer string: Gallium 0.4 on NV92 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel OpenGL core profile shading language version string: 3.30
I see you used the proprietary nvidia drivers before. Is there any difference when using the nvidia-364.19 driver?
Now I can confirm that the problem is present with binary drivers 364.19 too. Wine 1.9.12 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #5 from winetest(a)luukku.com --- I am not able to start the game with wine 1.9.16-git. It spams these lines. err:mmdevapi:DllGetClassObject Driver initialization failed err:ole:apartment_getclassobject DllGetClassObject returned error 0x80004005 err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 Maybe I am missing some depency at compile time. But wine-staging 1.9.16 starts the game and I can see the issue with intel gpu. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 --- Comment #6 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in Wine 3.16. The problem occurs when the game is using the Directx9 renderer. For this, you need to disable dxgi and d3d11 dlls. The Directx 11 renderer doesn't have the reported problem. OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 396.54.0 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia(a)gmail.com Component|-unknown |directx-d3d -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Deadnaut: screen flipped |Deadnaut: screen flipped |upside down when |upside down when |anti-aliasing enabled |anti-aliasing enabled | |(d3d9) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.deadnaut.com/dem |https://store.steampowered. |o/?download=win |com/app/337040/Deadnaut/ Keywords|download | --- Comment #7 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in Wine 4.21. OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 435.27.08 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #8 from joaopa <jeremielapuree(a)yahoo.fr> --- Does the bug still occur with wine-6.3? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 --- Comment #9 from Béla Gyebrószki <gyebro69(a)gmail.com> --- Still present in Wine 10.0-rc4. This may actually be a bug in the game because the same problem occurs with DXVK. Non-Steam demo version is available from the developer: http://www.deadnaut.com/demo/DeadnautDemoWindows.zip To force using DX9 mode, start the demo with 'Deadnaut.exe -force-d3d9' OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 565.77 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39095 Fabian Maurer <dark.shadow4(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4(a)web.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
participants (2)
-
wine-bugs@winehq.org -
WineHQ Bugzilla