[Bug 56523] New: The Dark Pictures Anthology: Man of Medan hangs/crashes after company logo
https://bugs.winehq.org/show_bug.cgi?id=56523 Bug ID: 56523 Summary: The Dark Pictures Anthology: Man of Medan hangs/crashes after company logo Product: Wine Version: 9.4 Hardware: x86-64 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: d3d Assignee: wine-bugs(a)winehq.org Reporter: andrey.goosev(a)gmail.com CC: z.figura12(a)gmail.com Regression SHA1: f6a1844dbed91b441ad69e7b15b5be242d063e87 Distribution: --- 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Internal formats neither compatible nor identical.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_ENUM error generated. Invalid buffer format.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Texture and sampler are inconsistent.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Not a valid texture.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_OPERATION error generated. Not a valid texture.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to map buffer.". 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.". 0510:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo. 0510:err:d3d:wined3d_debug_callback 00007FF916D36FA0: "GL_INVALID_VALUE error generated. Invalid offset and/or size.". 9.5-148-gf19c5586709 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56523 --- Comment #1 from Rafał Mużyło <galtgendo(a)o2.pl> --- Is this an Unreal Engine game ? If so, would you attach a full redirected log ? (fully redirected log might contain portions of internal game log, that don't show in the output otherwise) (one of those lines may go 'LogWindows: Error: GameThread timed out waiting for RenderThread after 120.00 secs') -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56523 --- Comment #2 from Zeb Figura <z.figura12(a)gmail.com> --- I fear this one may be ultimately unfixable without being able to invent a GL extension. As far as I can tell, it crashes because we try to create a GL_RGBA8_SNORM view on a texture buffer, which isn't legal in GL. I guess this works, or at least doesn't crash, normally, but with bindless textures it triggers a crash inside of radeonsi. Maybe we should just revert the ARB_bindless_texture support. It seems to generally cause more problems than it fixes, and the problems it does fix are universally going to be fixed by the Vulkan backend anyway... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56523 David Oftedal <zerooneo(a)01101001.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |zerooneo(a)01101001.net -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56523 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED Fixed by SHA1| |93a6d341d4cc00c46d576333fa0 | |a8049f67b8692 --- Comment #3 from Zeb Figura <z.figura12(a)gmail.com> --- Bindless texture support was reverted in 93a6d341d4cc00c46d576333fa0a8049f67b8692. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=56523 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 10.0-rc5. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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