[Bug 40977] New: BioShock 1.1 crashes when D3D10 is used
https://bugs.winehq.org/show_bug.cgi?id=40977 Bug ID: 40977 Summary: BioShock 1.1 crashes when D3D10 is used Product: Wine Version: 1.9.12 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: bob.mt.wya(a)gmail.com Distribution: --- Created attachment 55133 --> https://bugs.winehq.org/attachment.cgi?id=55133 Bioshock_exe_d3d10.log Tested the Steam version of Bioshock 1 (version 1.1) with: wine-1.9.14-112-gfec0b69 (Staging) export WINEDEBUG=fixme+all,err+all,+d3d10,+d3d11,+dxgi This game supports some limited DirectX 10.x functionality. The game will currently only launch successfully with the DirectX Graphics Infrastructure (dxgi) disabled. Console log and backtrace attached. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 --- Comment #1 from Robert Walker <bob.mt.wya(a)gmail.com> --- Created attachment 55134 --> https://bugs.winehq.org/attachment.cgi?id=55134 bioshock_d3d10_backtrace.txt Backtrace / crash happens immediately after the initial Bioshock splash window. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 winetest(a)luukku.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest(a)luukku.com --- Comment #2 from winetest(a)luukku.com --- Your last respond is around 1 year ago. Could you retest? Wine has gained lots of dx10/dx11 features meanwhile. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 --- Comment #3 from Robert Walker <bob.mt.wya(a)gmail.com> --- Created attachment 58730 --> https://bugs.winehq.org/attachment.cgi?id=58730 wine_steam_bioshock1_dx10_console_log.txt I've retested Bioshock 1 with following DLL overrides: d3dcompiler_43 d3dx10_43 d3dx10 d3dx11_42 d3dx11_43 Direct3D registry setting: MaxVersionGL=0x30002 Tested with: Wine Staging 2.12 32-bit Wineprefix, set to: Windows 7 I've attached the terminal output. Lot of repeated lines - so awk'd together repeated lines >=10 lines. The final line: fixme:d3d10:d3d10_shader_reflection_GetInputParameterDesc iface 0x21b748, index ????, desc 0xed0e85c stub! is obviously being called over and over again. I guess because the function is stubbed and so the game simply calls it again and again. The index ???? increases indefinitely. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 Vincent Grande <shoober420(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |shoober420(a)gmail.com --- Comment #4 from Vincent Grande <shoober420(a)gmail.com> --- Please fix, this game is too awesome to ignore it's dx10 support. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 --- Comment #5 from Gijs Vermeulen <gijsvrm(a)gmail.com> --- This might be related to bug 39816. Could you retest with wine-5.4? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 Miklós Máté <mtmkls(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mtmkls(a)gmail.com --- Comment #6 from Miklós Máté <mtmkls(a)gmail.com> --- This seems to work with wine 5.9. I don't see any difference though, other than much lower performance. I think I'll go back to disabling dxgi.dll. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |directx-d3dx10 Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE --- Comment #7 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Thanks for the update, marking duplicate. *** This bug has been marked as a duplicate of bug 39816 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 Zebediah Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx10 |directx-d3d-util -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40977 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #8 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Closing Duplicate. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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