[Bug 5247] Star Wars Battlefront sky box drawn upside down
http://bugs.winehq.org/show_bug.cgi?id=5247 ------- Additional Comments From jave27(a)gmail.com 2006-27-07 15:57 ------- Oh, right, that was you. :-) There are 3 places in wined3d/drawprim.c where it flips the MODELVIEW or PROJECTION matrix when (This->renderState == TRUE). Try disabling each one of those independently, and see which one fixes it (if any). Also, humor me, and change the line in device.c which says "pbuffer_support == FALSE;" to TRUE instead, and see if that does anything (I doubt it, but it's worth a try). Is there a demo for this game? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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