[Bug 24684] New: SMP problems with Source games
http://bugs.winehq.org/show_bug.cgi?id=24684 Summary: SMP problems with Source games Product: Wine Version: 1.3.4 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: pitlicek(a)gmail.com Some games with latest Source engine (Alien Swarm, Left for Dead 2) has sometimes grayed out "Enable multicore rendering" in options menu. But when It's not grayed out, and I enable it, it works like it's supposed to, giving me notable fps boost and using both my CPU cores. But I'm using virtual desktop, to still be able to communicate with my friend using IM. But sometimes, when I leave virtual desktop and want to return back, the VD is not redrawing. I can still hear music, game sounds, even blindly open in-game console nad write quit to exit the game properly. This is not happening if multicore is disabled in game. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Luke Bratch <l_bratch(a)yahoo.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch(a)yahoo.co.uk -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 SheeEttin <sheeettin(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sheeettin(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 byteframe <byteframe(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |byteframe(a)gmail.com --- Comment #1 from byteframe <byteframe(a)gmail.com> 2010-10-13 18:35:04 CDT --- I've noticed this as well, but using playing with using the game's window mode. Alt-tabbing, etc would eventually cause the game to stop rendering. Using in game keys bound to change "mat_queue_mode", I could recover from this. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Nephyrin zey <Nephyrin(a)nephyrin.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |Nephyrin(a)nephyrin.net --- Comment #2 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2010-11-03 16:46:11 CDT --- Also broken with Multicore rendering are light aura occlusions (which valve have said is accomplished with last-frame occlusion queries). This makes lights behind walls 'glow' through the wall, turning off multicore rendering fixes this. Most obvious on the nucleus map in TF2, where your screen is covered in light-glow constantly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Nephyrin zey <Nephyrin(a)nephyrin.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1 --- Comment #3 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2010-11-03 16:46:20 CDT --- *** This bug has been confirmed by popular vote. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #4 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2011-07-19 18:12:47 CDT --- For the occlusion problem, this is spamming rapidly in the console when multicore rendering is enabled: fixme:d3d:wined3d_occlusion_query_ops_get_data 0x55280a18 Wrong thread, returning 1. I can also confirm that Portal 2 greys out the 'multicore rendering' option in its settings for some unknown reason. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Martín Perazzo <rechapita(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rechapita(a)hotmail.com --- Comment #5 from Martín Perazzo <rechapita(a)hotmail.com> 2011-09-01 13:41:48 CDT --- On Portal 2 since wine 1.3.27 frames are renedered out of order when smp is enabled. seems like instead of frames being rendered as frame1, frame2, frame3, frame4 they are rendered as frame3, frame2, frame1, frame4 instead -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Jeff Cook <jeff(a)deserettechnology.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeff(a)deserettechnology.com --- Comment #6 from Jeff Cook <jeff(a)deserettechnology.com> 2011-09-03 16:59:34 CDT --- (In reply to comment #4)
For the occlusion problem, this is spamming rapidly in the console when multicore rendering is enabled:
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x55280a18 Wrong thread, returning 1.
I receive this issue in Mirror's Edge, tested with 32c36b7505e, which does not use the Source engine. I am launching from Steam, however. As far as I know, Mirror's Edge does not offer an explicit location to disable SMP rendering like Source's "Enable multicore rendering". Team Fortress 2 seems markedly slower than it has been in the past, but I don't have any debug information for that. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Alexey Loukianov <mooroon2(a)mail.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mooroon2(a)mail.ru --- Comment #7 from Alexey Loukianov <mooroon2(a)mail.ru> 2011-09-11 05:34:31 CDT --- I can confirm that the "light coronas and aura not being occluded in Source-based games when multicore rendering is enabled" problem persists as of Wine 1.3.28. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Michael McGuire <spoon0042(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |spoon0042(a)hotmail.com --- Comment #8 from Michael McGuire <spoon0042(a)hotmail.com> 2012-02-21 10:32:19 CST --- Using wine 1.4-rc4 and HL2:Ep2 hangs soon after starting when Multicore Rendering is enabled. I get no problems with it disabled. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #9 from Nephyrin zey <Nephyrin(a)nephyrin.net> 2012-02-22 13:43:49 CST --- 1.4rc4 update - TF2's stuttering issues seem to have gone away, but occlusion queries are still broken. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Andrew Aladjev <aladjev.andrew(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aladjev.andrew(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #10 from Andrew Aladjev <aladjev.andrew(a)gmail.com> 2012-07-02 14:20:30 CDT --- reproduced while gaming in alien swarm with last wine-9999 (wine-1.5.7-252-g1f01355) on gentoo -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Fab <netfab(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |netfab(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |kelfe(a)gmx.de --- Comment #11 from Henri Verbeet <hverbeet(a)gmail.com> 2013-06-16 06:29:52 CDT --- *** Bug 26714 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adamklobukowski(a)gmail.com --- Comment #12 from Henri Verbeet <hverbeet(a)gmail.com> 2013-06-16 06:31:56 CDT --- *** Bug 25237 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Henri Verbeet <hverbeet(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alexhultman(a)gmail.com --- Comment #13 from Henri Verbeet <hverbeet(a)gmail.com> 2013-06-16 07:33:24 CDT --- *** Bug 33810 has been marked as a duplicate of this bug. *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 ax 34noff <otaku(a)rambler.ru> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |otaku(a)rambler.ru -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev(a)gmail.com --- Comment #14 from Anastasius Focht <focht(a)gmx.net> --- *** Bug 33611 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |elcuriosoaqui(a)hotmail.com --- Comment #15 from Anastasius Focht <focht(a)gmx.net> --- *** Bug 30638 has been marked as a duplicate of this bug. *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 Anastasius Focht <focht(a)gmx.net> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |focht(a)gmx.net Component|-unknown |directx-d3d Summary|SMP problems with Source |Multiple Source engine |games |based games (Steam): | |out-of-order rendering, | |bloom effect and lights are | |visible through walls when | |multicore rendering is | |enabled --- Comment #16 from Anastasius Focht <focht(a)gmx.net> --- Hello folks, refining summary to collect more dupes here. $ wine --version wine-1.7.20-133-ge29fd54 Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #17 from Henri Verbeet <hverbeet(a)gmail.com> --- (In reply to Anastasius Focht from comment #16)
refining summary to collect more dupes here.
Mostly just for what it's worth, the issue isn't so much that things are rendered out of order (which would be the kind of bug where StrictDrawOrdering would help) as that e.g. lights that should be occluded are rendered because we hand the game incorrect occlusion data. I.e. returning 0 instead of 1 from wined3d_occlusion_query_ops_get_data() would probably make them all invisible instead. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #18 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 madcat777(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |madcat777(a)gmail.com --- Comment #19 from madcat777(a)gmail.com --- I experience this in Insurgency using wine 1.7.52.(In reply to Austin English from comment #18)
This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.51 or newer) wine?
I can confirm that this is still an issue in Insurgency using wine 1.7.52 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 Maxqia <contrib(a)maxqia.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |contrib(a)maxqia.com --- Comment #20 from Maxqia <contrib(a)maxqia.com> --- Created attachment 54033 --> https://bugs.winehq.org/attachment.cgi?id=54033 CS:GO lights through walls I have this is CS:GO using wine 1.9.6 (see attached screenshot) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 --- Comment #21 from Maxqia <contrib(a)maxqia.com> --- I'd like to note that this doesn't happen on the CSMT branch. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #22 from joaopa <jeremielapuree(a)yahoo.fr> --- Does the bug still occur with wine-5.2? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 Linards <linards.liepins(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |linards.liepins(a)gmail.com --- Comment #23 from Linards <linards.liepins(a)gmail.com> --- Is this bug still present? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=24684 bugzilla(a)cock.email changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bugzilla(a)cock.email --- Comment #24 from bugzilla(a)cock.email --- This bug seems to no longer occur. If it does, then I can not notice it. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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