[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
30 Mar
2009
30 Mar
'09
12:11 p.m.
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #35 from Tobias Jakobi <liquid.acid(a)gmx.net> 2009-03-30 07:11:29 --- I don't think clamping makes sense for the rcp instr. According to the D3D8 docs the vertexshader knows the concept of INFTY. IMHO MUL is the problem. Or another possibility: The conversion from a 4-float vec to a RGBA value (oD0). In the case that oD0 contains NaN, what RGBA does this map to? Maybe there lies the problem.. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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