[Bug 33770] New: Strong Bad's Cool Game for Attractive People Demo has interesting rendering glitches on initial menu screen without native d3dx_36 (purist)
http://bugs.winehq.org/show_bug.cgi?id=33770 Bug #: 33770 Summary: Strong Bad's Cool Game for Attractive People Demo has interesting rendering glitches on initial menu screen without native d3dx_36 (purist) Product: Wine Version: 1.6-rc1 Platform: x86 OS/Version: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs(a)winehq.org ReportedBy: dank(a)kegel.com CC: wine-bugs(a)winehq.org Classification: Unclassified First, go purist with 'winetricks alldlls=builtin', then work around bug 33769 with 'winetricks d3dcompiler_43'. The game seems to start ok, but the initial menu screen (where Strong Bad speaks the left-hand menu items as you mouse over them) shows ghosts of Strong Bad and his sidekick when they move. 'winetricks d3dx9_36' works around the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.strategyinformer | |.com/pc/strongbadscoolgamef | |orattractivepeople/demo/257 | |96.html --- Comment #1 from Dan Kegel <dank(a)kegel.com> 2013-06-09 17:47:44 CDT --- sha1sum dd2f18068f16a1353a3490d95723b746cec8050f SBCG4AP_Homestar_Ruiner_setup.exe -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 Christian Costa <titan.costa(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |titan.costa(a)gmail.com --- Comment #2 from Christian Costa <titan.costa(a)gmail.com> 2013-06-11 06:55:47 CDT --- What about attaching screenshots of working and non working cases? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #3 from Dan Kegel <dank(a)kegel.com> 2013-06-11 08:55:53 CDT --- Created attachment 44752 --> http://bugs.winehq.org/attachment.cgi?id=44752 menu with native d3dx9_36 Voilà! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #4 from Dan Kegel <dank(a)kegel.com> 2013-06-11 08:56:42 CDT --- Created attachment 44753 --> http://bugs.winehq.org/attachment.cgi?id=44753 Menu with builtin d3d9_36 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #5 from Christian Costa <titan.costa(a)gmail.com> 2013-06-22 11:49:51 CDT --- Texture problem is due to DXTn. There is an interesting message I don't have with native: fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3D_DECL_USAGE_NORMAL, usage_idx=1] This may be the cause of the vertex problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #6 from Christian Costa <titan.costa(a)gmail.com> 2013-07-02 04:09:06 CDT --- The vertex issue comes from D3DCompileShader. In our implementation we forward the call to D3DCompile from d3dcompiler. There should be a difference between the shaders generated by these two functions. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #7 from Christian Costa <titan.costa(a)gmail.com> 2013-07-06 10:08:39 CDT --- Created attachment 45122 --> http://bugs.winehq.org/attachment.cgi?id=45122 Don't return warnings on success The vertex problem issue comes from the fact that even if the call succeeds, the game interprets a non null error_messages pointer as an error. By calling D3DCompile we use a newer version of the compiler which is more strict and generates the following warning. - warning X3206: 'dot': implicit truncation of vector type - warning X3206: implicit truncation of vector type - warning X3206: 'mul': implicit truncation of vector type D3DCompileShader does not generate such warnings. I did a search and found something that comfirm this: New Warning X3206: Implicit Truncation of Vector Type Beginning in the August 2009 release of the DirectX SDK, the compiler will warn when an implicit truncation of a vector type occurs. It does not seem there is a way to disable this warning so we will have to strip these strings in D3DCompileShader and reset the error messages pointer if the resulting buffer is empty. I will update the patch accordingly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33770 Qian Hong <fracting(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fracting(a)gmail.com -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda(a)volny.cz --- Comment #8 from Wylda <wylda(a)volny.cz> --- Hi Christian, your patch should fix the graphical issues or just to get rid of: fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3D_DECL_USAGE_NORMAL, usage_idx=1] When i applied it on top of wine-1.5.30 those messages gone, but character face became black. Still present in wine-1.7.29 (patch can't be applied at 1.7.0 or latter). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #9 from Christian Costa <titan.costa(a)gmail.com> --- Hi Wylda, There are 2 graphical problems: the texture one and the vertex one. The message is related to the vertex problem. The patch fixes vertex related stuff. graphical To see the graphical difference, apply the patch below and do cp d3dx9_36.dll to d3dx9_36_2.dll. This will makes DTXTN textures work. diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec index d5c09a7..24ea367 100644 --- a/dlls/d3dx9_36/d3dx9_36.spec +++ b/dlls/d3dx9_36/d3dx9_36.spec @@ -185,7 +185,7 @@ @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) @ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) -@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) +@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36_2.D3DXLoadSurfaceFromMemory @ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) @ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) @ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) diff --git a/dlls/d3dx9_36/surface.c b/dlls/d3dx9_36/surface.c index 09c2fce..b632822 100644 --- a/dlls/d3dx9_36/surface.c +++ b/dlls/d3dx9_36/surface.c @@ -1731,7 +1731,7 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic * negative values for pSrcRect are allowed as we're only looking at the width and height anyway. * */ -HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface, +HRESULT WINAPI D3DXLoadSurfaceFromMemory_(IDirect3DSurface9 *dst_surface, const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory, D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect, DWORD filter, D3DCOLOR color_key) diff --git a/dlls/d3dxof/d3dxof.spec b/dlls/d3dxof/d3dxof.spec index 2eee2fd..51739de 100644 --- a/dlls/d3dxof/d3dxof.spec +++ b/dlls/d3dxof/d3dxof.spec @@ -3,3 +3,6 @@ @ stdcall -private DllGetClassObject(ptr ptr ptr) @ stdcall -private DllRegisterServer() @ stdcall -private DllUnregisterServer() +@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromMemory +@ stdcall D3DXCompileShaderNative(ptr long ptr ptr str str long ptr ptr ptr) d3dx9_36_2.D3DXCompileShader + -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #10 from Christian Costa <titan.costa(a)gmail.com> --- The patch applies here. Note that the demo crashes in mshtml at the beginning (bot related to the fix). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #11 from Wylda <wylda(a)volny.cz> --- Many thanks for the patch.
Note that the demo crashes in mshtml at the beginning (bot related to the fix).
I came here from bug 25418 and its demo (http://telltale.vo.llnwd.net/o15/games/strongbad/105/8BitIsEnough_setup.exe) has same graphical issues and starts-up fine. When i: * applied your patch from comment 9 * rebuilt wine-1.7.29 * set d3dcompiler_43 to native * set d3dx9_36 to builtin * copied native d3dx9_36.dll as d3dx9_36_2.dll then it displays better, but there are still graphical glitches: * still some graphical issues * tons of ...WINED3D_DECL_USAGE_NORMAL, usage_idx=1] (patch from comment 7 can't be applied to wine-1.7.29) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #12 from Christian Costa <titan.costa(a)gmail.com> --- Created attachment 49772 --> https://bugs.winehq.org/attachment.cgi?id=49772 Fix for vertex problem Use this patch instead of the one from comment 7. It should apply. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #13 from Wylda <wylda(a)volny.cz> --- Great Christian, now it looks the same way like on WinXP :c) I stare at patch at comment 9 and trying to understand it. From the native d3dx9_36.dll you "borrowed" D3DXLoadSurfaceFromMemory(). That's what 1st and 2nd hunks are. But what trik is done by 3rd hunk - the "d3dxof.spec"? Thank you again for your work Christian! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #14 from Christian Costa <titan.costa(a)gmail.com> --- hunk 1 is to use native D3DXLoadSurfaceFromMemory from the outsied of d3dx9_36 (apps & games) hunk 2 & 3 is the same but from within d3dx9_36 (there are several calls to D3DXLoadSurfaceFromMemory) When linking d3dx9_36 we don't have access yet to the symbol provided by the .spec. Which is quite logical as the lib does not exist yet, we're creating it. Only the internal symbols (that's why we rename D3DXLoadSurfaceFromMemory to avoid using it in hunk 2) and symbols from the libraries we depend on are available (d3dxof in our case in hunk 3). The line below is just garbage: +@ stdcall D3DXCompileShaderNative(ptr long ptr ptr str str long ptr ptr ptr) d3dx9_36_2.D3DXCompileShader -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Sebastian Lackner <sebastian(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian(a)fds-team.de --- Comment #15 from Sebastian Lackner <sebastian(a)fds-team.de> --- Latest version of the patch is available here: https://github.com/wine-compholio/wine-staging/blob/master/patches/d3dx9_36-... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #16 from Wylda <wylda(a)volny.cz> --- Is there anything more to test? I noticed that this patch is still sitting in staging without even trying to send to wine-patches. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Michael Müller <michael(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |STAGED CC| |michael(a)fds-team.de Staged patchset| |https://github.com/wine-com | |pholio/wine-staging/tree/ma | |ster/patches/d3dx9_36-Filte | |r_Warnings -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 André H. <nerv(a)dawncrow.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Staged patchset|https://github.com/wine-com |https://github.com/wine-sta |pholio/wine-staging/tree/ma |ging/wine-staging/tree/mast |ster/patches/d3dx9_36-Filte |er/patches/d3dx9_36-Filter_ |r_Warnings |Warnings CC| |nerv(a)dawncrow.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.strategyinformer |https://megagames.com/demos |.com/pc/strongbadscoolgamef |/strong-bad-episode-1-homes |orattractivepeople/demo/257 |tar-ruiner-demo |96.html | Distribution|--- |Debian Summary|Strong Bad's Cool Game for |Strong Bad's Episode 1 - |Attractive People Demo has |Homestar Ruiner Demo |interesting rendering |crashes without d3dx9_27 |glitches on initial menu |(purist) |screen without native | |d3dx_36 (purist) | -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #17 from Wylda <wylda(a)volny.cz> --- Created attachment 63018 --> https://bugs.winehq.org/attachment.cgi?id=63018 console log wine-4.0-rc2 Attached is the log, when game runs with alldlls=builtin. d3dx9_27.dll is set to native, everything works flawlessly. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jacek(a)codeweavers.com, | |matteo.mystral(a)gmail.com --- Comment #18 from Wylda <wylda(a)volny.cz> --- Actually Staging's patch no longer works + there are probably some regression. Would be better to start from scratch with new bug report, but would be better if someone knowledgeable would take a look first... Two cases: 1. all bultin + only d3dx9_27.dll set to native = works flawlessly 2. It used to work with d3dx9_27.dll builtin and native d3dcompiler_43.dll + staging patches. This no longer works. It crashes after intro video because of commit wine-3.13-2-g169c033bda: commit 169c033bda314358ee3ed085bffedf4bf763bfcf Author: Jacek Caban <jacek(a)codeweavers.com> Date: Thu Jul 19 14:36:28 2018 +0200 d3dcompiler: Use d3dcompiler_47 for importlib. Signed-off-by: Jacek Caban <jacek(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> ...if i revert this commit, game starts in case 2, but there are glitches, which Staging patch used to fix. When i apply staging patches, it is improved a bit, but faces are rendered black. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #19 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Wylda from comment #18)
2. It used to work with d3dx9_27.dll builtin and native d3dcompiler_43.dll + staging patches. This no longer works. It crashes after intro video because of commit wine-3.13-2-g169c033bda:
commit 169c033bda314358ee3ed085bffedf4bf763bfcf Author: Jacek Caban <jacek(a)codeweavers.com> Date: Thu Jul 19 14:36:28 2018 +0200
d3dcompiler: Use d3dcompiler_47 for importlib.
Since that patch the d3dx9 builtin DLLs will use d3dcompiler_47.dll for the HLSL compiler instead. Try with native d3dcompiler_47.dll. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 joaopa <jeremielapuree(a)yahoo.fr> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree(a)yahoo.fr --- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> --- Proposed download link works but the demo has a problem with the enter screen (unable to go beyond it) This demo does not have the problem https://web.archive.org/web/20130802132943/https://telltale.vo.llnwd.net/o15... Can an administrator put this link at URL place? And obviously, the bug still occurs with wine-6.20. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #21 from Christian Costa <titan.costa(a)gmail.com> --- The staging patch has been removed (https://github.com/wine-staging/wine-staging/commit/db49cb376707b9bc5f314fc9...). I don't know if something was fixed upstream. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |a0468b748b7bd9d406d3c833507 | |d5493479ce5ec Resolution|--- |FIXED Status|STAGED |RESOLVED --- Comment #22 from Matteo Bruni <matteo.mystral(a)gmail.com> --- This should have been fixed by a0468b748b7bd9d406d3c833507d5493479ce5ec. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #23 from Christian Costa <titan.costa(a)gmail.com> --- The demo link is no more valid. I tested the full game from GOG. The game works with native d3dx9_27. With the builtin one, it gets stuck with: 0024:fixme:win:NtUserFlashWindowEx 0xc4f90c - semi-stub 0124:err:winediag:wined3d_dll_init Using the OpenGL renderer. 0124:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0124:fixme:d3d:wined3d_device_set_software_vertex_processing device 01B505A8, software 0 stub! vkd3d:0124:fixme:preproc_yyparse #line directive. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. vkd3d:0124:fixme:D3DCompile2VKD3D Ignoring flags 0x1000. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #24 from Christian Costa <titan.costa(a)gmail.com> --- https://bugs.winehq.org/show_bug.cgi?id=33769 has a working link: https://www.moddb.com/games/strong-bad/downloads/strong-bad-s-cool-game-for-.... Same behavior and output with the demo. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #25 from Christian Costa <titan.costa(a)gmail.com> --- With native d3dcompiler_47 the following line is not printed: vkd3d:0124:fixme:preproc_yyparse #line directive. wine-10.3-101-g245d3230271 ubuntu 22.04 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 10.4. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #27 from Matteo Bruni <matteo.mystral(a)gmail.com> --- (In reply to Christian Costa from comment #23)
The demo link is no more valid.
I tested the full game from GOG. The game works with native d3dx9_27. With the builtin one, it gets stuck with:
Thanks for retesting. Ideally we'd keep this bug closed (it is fixed after all) but open a new one for the new issue. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=33770 --- Comment #28 from Christian Costa <titan.costa(a)gmail.com> --- Created https://bugs.winehq.org/show_bug.cgi?id=58045 for other issues. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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