[Bug 46829] New: Wizard101 crashes after playing the game after awhile.
https://bugs.winehq.org/show_bug.cgi?id=46829 Bug ID: 46829 Summary: Wizard101 crashes after playing the game after awhile. Product: Wine Version: 4.3 Hardware: x86 OS: Mac OS X Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: jamesgryffindor99(a)gmail.com Created attachment 63859 --> https://bugs.winehq.org/attachment.cgi?id=63859 Wizard101 crash logs for Wine 4.3 on macOS Mojave. After playing Wizard101 (anywhere from 30 minutes to an hour or more), it crashes unexpectedly. I have attached the terminal log below. This is a clean install of wine 4.3 on macOS Mojave 10.14.3. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |NEEDINFO --- Comment #1 from Ken Thomases <ken(a)codeweavers.com> --- That's showing memory address space exhaustion. It's exceeding the amount of memory a 32-bit process is capable of using. Please, attach a proper log (a text file, not an image of text). Capture all of the output, not just the end. You can see <https://wiki.winehq.org/FAQ#How_can_I_get_a_debugging_log_.28a.k.a._terminal_output.29.3F> for instructions. Did Wizard101 used to work for you, such that this failure is new compared to how it used to work? If so, was that with an earlier version of Wine? An earlier version of macOS? Did it just start after a game update? In other words, what changed between then and now? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #2 from James <jamesgryffindor99(a)gmail.com> --- Created attachment 63860 --> https://bugs.winehq.org/attachment.cgi?id=63860 Here's a log with the crash, without RtlEnter(leave)CriticalSection I've had the crashing issue since using Wine 4.2 (devel). 4.1 worked just fine. All using macOS Mojave 10.14.3. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #3 from James <jamesgryffindor99(a)gmail.com> --- Created attachment 63876 --> https://bugs.winehq.org/attachment.cgi?id=63876 Log #2 - Wine 4.3-2 build on macOS Mojave -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #4 from Ken Thomases <ken(a)codeweavers.com> --- Yeah, this log also indicates it's running out of address space:
libc++abi.dylib: terminating with uncaught exception of type std::bad_alloc: std::bad_alloc
This is a general issue with 32-bit graphically-intensive games, especially on macOS where the memory for OpenGL resources comes out of the process's address space. Your best bet is to reduce graphics quality in the game's settings, especially texture quality. If and when Wizard101 comes out with a 64-bit client, that problem will go away. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #5 from James <jamesgryffindor99(a)gmail.com> --- I reinstalled wine 4.1 devel and do not experience the crashing issue on macOS Mojave, even with high settings. I believe this issue is with wine because it only happens with 4.2 and higher. On 4.2 and 4.3 the crashing issues occur after about 30 minutes of gameplay, and on 4.1 I've been running the game for over an hour with no crashing issues. Going into different areas, doing multiple tasks and no crashing has occurred. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC| |ken(a)codeweavers.com --- Comment #6 from Ken Thomases <ken(a)codeweavers.com> --- OK. Are you able to build Wine from source? If so, it would be great if you could do a regression test to identify the commit which introduced this problem. https://wiki.winehq.org/Regression_Testing -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #7 from James <jamesgryffindor99(a)gmail.com> --- I have found the bad commit when doing regression testing: d2fa2624e94fc487b5656c9a8d4a4dc7e3193784 is the first bad commit commit d2fa2624e94fc487b5656c9a8d4a4dc7e3193784 Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Feb 12 10:45:07 2019 -0600 wined3d: Store lights in the wined3d_stateblock_state structure. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> :040000 040000 79ce80b595cc96f02d34d547dd9a9bff785584f5 e178f9985618d6988bca50658126d193a1959ad4 M dlls -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 James <jamesgryffindor99(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12(a)gmail.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Regression SHA1| |d2fa2624e94fc487b5656c9a8d4 | |a4dc7e3193784 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 Ken Thomases <ken(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|1 |0 Status|NEEDINFO |UNCONFIRMED -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #8 from James <jamesgryffindor99(a)gmail.com> --- Update: still crashes on wine 4.4 with the same errors. Compiling with the bad commit reverted causes a compile error (error 1) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #9 from Zebediah Figura <z.figura12(a)gmail.com> --- Hopefully fixed by <https://source.winehq.org/git/wine.git/commit/cc5c9e8dff4840769a6cddda890cbfdd666bf830>, please retest. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #10 from James <jamesgryffindor99(a)gmail.com> --- I get a white screen when launching the game after compiling the latest one. This is a different issue now as I compiled with your latest commit reverted, and it still gets a white screen. Doing regression testing for that bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 --- Comment #11 from James <jamesgryffindor99(a)gmail.com> --- Update: looks like the issue i'm having is for some reason libpng isn't compiling in. I think the 10.14.4 update totally screwed my workarounds for compiling 32 bit wine. I think i'll have to wait for 4.5 to test this or if someone on High Sierra can package me a build. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 James <jamesgryffindor99(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |cc5c9e8dff4840769a6cddda890 | |cbfdd666bf830 Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED --- Comment #12 from James <jamesgryffindor99(a)gmail.com> --- Tested wine 4.5 and it's fixed. No crashing issues at all on Mojave. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46829 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 4.6. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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