[Bug 46091] New: RPG Maker game Deltarune plays at too high a framerate, impacting game speed
https://bugs.winehq.org/show_bug.cgi?id=46091 Bug ID: 46091 Summary: RPG Maker game Deltarune plays at too high a framerate, impacting game speed Product: Wine Version: 3.18 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: yaomtcmail(a)gmail.com Distribution: --- Created attachment 62719 --> https://bugs.winehq.org/attachment.cgi?id=62719 The output of DELTARUNE.exe Deltarune, a new RPG Maker game from the creator of Undertale, has a demo out. Currently if you try to play it in Wine, the game speed is too fast, due to being tied to frame rate. This affects movement, sound effects, and music. This is noted by a couple tests here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=37341&iTesting... To play the game normally, you can use libstrangle to limit the game's framerate to 30 fps. https://gitlab.com/torkel104/libstrangle -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46091 Jeremy Silliman <jsilliman(a)protonmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |jsilliman(a)protonmail.com --- Comment #1 from Jeremy Silliman <jsilliman(a)protonmail.com> --- To be clear, it's a GameMaker Studio 2 game, not an RPG Maker one. It's possible this affects other GameMaker Studio 2 titles as well, but the only one I have on hand is Deltarune. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46091 Yao Mitachi <yaomtcmail(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|RPG Maker game Deltarune |GameMaker game Deltarune |plays at too high a |plays at too high a |framerate, impacting game |framerate, impacting game |speed |speed -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46091 --- Comment #2 from Yao Mitachi <yaomtcmail(a)gmail.com> --- Replaced "RPG Maker" with "GameMaker" in the title, thanks. I misremembered. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46091 iakornfeld(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |iakornfeld(a)gmail.com --- Comment #3 from iakornfeld(a)gmail.com --- This bug has been reproduced on Windows (see https://www.speedrun.com/deltarune/thread/h7jub ) by several people. There's already a workaround outside of Wine by forcing 30fps using libstrangle, which is documented on the WineDB page. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=46091 --- Comment #4 from iakornfeld(a)gmail.com --- This bug affects all GameMaker Studio 2 games on both Linux and Windows (unless the developer manually works around it), as far as I know. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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