[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
29 Mar
2009
29 Mar
'09
12:38 p.m.
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #34 from H. Verbeet <hverbeet(a)gmail.com> 2009-03-29 07:38:57 --- FWIW, I think clamping makes sense for 1.x pshaders. Shader constants for example are clamped there as well, and it'd be consistent with the hardware capabilities at the time. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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