[Bug 7970] D3DERR_INVALIDCALL when building is deshrouded in C&C 3, probably vertex shaders
http://bugs.winehq.org/show_bug.cgi?id=7970 ------- Additional Comments From rm(a)eightyfive.net 2007-07-04 16:58 ------- the crash is somehow caused by the minimap itself (which affirms my previous post), something there just isn't done right. i also found that you cannot hide the primary objective arrows, just the secondary ones. turning off the minimap (e.g. by using too much power) stops the game from crashing. however when you are in that area (or the area is still visible) and turn the minimap back on (e.g. by disabling power for some buildings) the game instantly crashes with the D3DERR_INVALIDCALL problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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