[Bug 5865] Age of Empires 3 doesn't show text
http://bugs.winehq.org/show_bug.cgi?id=5865 --- Comment #41 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-09-05 13:40:13 --- Created an attachment (id=7964) --> (http://bugs.winehq.org/attachment.cgi?id=7964) patch I see there was no activity in this bug lately so I tried to take the good parts from the Byeong-Sik Jeon patch. I don't try to implement RemoveFontMemResourceEx, and avoid a buffer overflow building fontdata_string. The original patch contained some code for private/non-enumerable fonts and fixed a memory leak fix - these are probably correct but I wanted to make the patch smaller and didn't include it. Another small difference is that I link the child nodes to the Face struct instead of copying the filename and index. This uses less memory and works well without the assumption that each font resides in a file. As we currently don't implement RemoveFontResource and even when we implement it we should care if the face is not referenced somewhere so I hope there are no side-effects of this change. Apart form these changes this is more or less the Byeong-Sik Jeon patch. I hoped it could be smaller but there are many places that assumes that a font is in a file. Is there will be no one who will find something incorrect in the patch I will try to divide it into two patches (one relinking child nodes to struct Face and the other implementing memory fonts) and send it to wine-patches. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.
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