[Bug 1632] New: No Sound in MaxPayne (ver. 1.05)
http://bugs.winehq.com/show_bug.cgi?id=1632 Summary: No Sound in MaxPayne (ver. 1.05) Product: Wine Version: 20030709 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: wine-directx AssignedTo: wine-bugs(a)winehq.com ReportedBy: x86zman(a)bigfoot.com Hello Wine-DEV people ! 1st of all, Thanks for your much estimated work ! :) (maybe this isn't the place to do, but you may help) i'm using Sorcerer Linux ((Kernel 2.4.21, GLibC 2.3.2, BinUtils 2.14, GCC 3.2.3),(XFree86 4.3.0 (KDE 3.1.3, GNOME-Libs 2.2.3))) on an Athlon 1.6GHz box w/768MB RAM, 200GB HDDs & SoundBlaster Audigy (w/ Alsa-0.9.6 (Driver,Libs & Utilities) installed). i took a Full-Installation of MaxPayne-1.0.5 (w/ NoCD .exe) off a Windoes machine, and put it at my Linux Box., i've then compile (configured with --enable-opengl) & installed Wine-20030709. then i've ran MaxPayne, with : wine MaxPayne.exe it worked very smoothly, but with No Sound at all. what should i do to enable the sound ? any piece of advice ? (i've got the Wine compilation log, the MaxPayne' Wine output log, my config file, and anything else you might be needing to track this issue (at least, i hope ! ;))) -- Configure bugmail: http://bugs.winehq.com/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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