[Bug 35260] New: Sound weirdness with XCOM: Enemy Within
http://bugs.winehq.org/show_bug.cgi?id=35260 Bug ID: 35260 Summary: Sound weirdness with XCOM: Enemy Within Product: Wine Version: 1.7.9 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winealsa.drv Assignee: wine-bugs(a)winehq.org Reporter: lama(a)lamamail.de Classification: Unclassified This is a strange one... I'll just describe what happened: - I'm using the digital out on my sound card. This works fine with everything but this game in WINE - Got the game working after registering XAudio2_7.dll - There is no sound whatsoever ingame (also no sound options beyond a mixer) - After running the game I have no sound anywhere anymore, even after closing all WINE processes. No errors while playing though (so it's not blocked), just quiet - Mixer settings are fine - Turns out the default ALSA device has been changed to the analog output, even after explicitly selecting the digital output (instead of default) in WINE. Only a reboot fixes this. ALSA documentation doesn't even mention this as a possibility. Oh, and game audio still isn't played through that either. I've tested this with WINE 1.7.9 and built from GIT. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260 --- Comment #1 from Alexander Brüning <lama(a)lamamail.de> --- Created attachment 47027 --> http://bugs.winehq.org/attachment.cgi?id=47027 aplay -l and -L output -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260 Alexander Brüning <lama(a)lamamail.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lama(a)lamamail.de -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260 --- Comment #2 from Alexander Brüning <lama(a)lamamail.de> --- Still happens in 1.7.10 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260 Alexander Brüning <lama(a)lamamail.de> changed: What |Removed |Added ---------------------------------------------------------------------------- Version|1.7.9 |1.7.10 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35260 --- Comment #3 from Alexander Brüning <lama(a)lamamail.de> --- Just had it happen from the same 32bit wineprefix (on a 64bit machine) because Steam made a sound, so it's probably not related to XCOM. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35260 --- Comment #4 from Austin English <austinenglish(a)gmail.com> --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.37 or newer) wine? If so, please attach the terminal output in 1.7.37 (see http://wiki.winehq.org/FAQ#get_log). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35260 super_man(a)post.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man(a)post.com --- Comment #5 from super_man(a)post.com --- Alexander can you provide update? We are already using 1.7.53 wine. And there has been a lot of audio related improvements meanwhile. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35260 Ker noa <blue-t(a)web.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t(a)web.de --- Comment #6 from Ker noa <blue-t(a)web.de> --- I have broken non working sound as well with XCOM Enemy Within. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35260 --- Comment #7 from Ker noa <blue-t(a)web.de> --- Created attachment 53698 --> https://bugs.winehq.org/attachment.cgi?id=53698 console output Seems like parts of Xaudio are not implemented: fixme:xaudio2:LEGACY_X3DAudioInitialize 0x3f, 343.500000, 0x1d1bf00: Stub! fixme:xaudio2:X3DAudioCalculate 0x1d1bf00 0x1d1bf44 0x1d1bf78 0x31 0x1d1bf14: Stub! -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=35260 Andrew Eikum <aeikum(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum(a)codeweavers.com -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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