[Bug 5159] Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"
http://bugs.winehq.org/show_bug.cgi?id=5159 --- Comment #57 from Raymond <superquad.vortex2(a)gmail.com> 2011-03-23 22:37:47 CDT --- (In reply to comment #56)
On the same machine without pulseaudio using wine's alsa driver but on a non-usb headset, it worked okay for me a while ago. Unfortunately I broke that headset, so I can't test if it's still the case. I do not believe this to be a regression either way.
what is the default device ( hw , plughw or dsnoop ) and your sound card different sound cards support different capture rate/ playback rate how the voice audio is transfer through the network (resampled to lower rate and mono or S16 to U8 to minimize network traffic ) this affect the latency and the quality if your usb mic only support 16000Hz, and playback to your teammate's sound card which use 44100Hz look at winealsa.drv/dscapture.c start capturing only need snd_pcm_start() why does it need play_looping and CommitAll() ? Try run those compilance test WINETEST_INTERACTIVE=1 dsound_test caputre WINETEST_INTERACTIVE=1 dsound_test duplex -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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