[Bug 3688] Starscape is unplayable in Direct3D mode
http://bugs.winehq.org/show_bug.cgi?id=3688 --- Comment #19 from Rich <Rincebrain(a)gmail.com> 2008-06-03 17:21:18 --- Confirmed with 1.0-rc3: $ wine Starscape.exe -c fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:win:EnumDisplayDevicesW ((null),0,0x32efe4,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1506 fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1506 And, again, no textures. I can screenshot it in contrast with the OpenGL version, if you'd like, but it's just a black window with the version number in the corner. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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