[Bug 8357] EverQuest models not shown
http://bugs.winehq.org/show_bug.cgi?id=8357 Chad Sikorra <chad.sikorra(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |chad.sikorra(a)gmail.com --- Comment #10 from Chad Sikorra <chad.sikorra(a)gmail.com> 2008-02-09 19:59:53 ---
So while we wait for a dev answer about this the 'fix' that replaces the prior 'HOWTO' is as follows:
Add this line:
pCaps->MaxVertexBlendMatrices=0x4;
In file:
(your wine source directory)/dlls/d3d9/directx.c
At function:
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps)
Before returning (return hrc;), line 176 (as of 0.9.55)
Build wine as usual and happy Everquesting
I modified that file like you have described, but it still crashes on the character select screen for me (with nearly identitical wine output as attached by Charity). I tried the modification by compiling from the source of 0.9.54 and 0.9.55. However, the previous modification you listed (commenting out a section in vertexshader.c) did work to stop the crashing (though the model issue remained). I'm curious of the results other people have had with makeing this change, as I suspect I may simply be doing something wrong. However, I also attempted installing the modification with the detailed how to you put up (using git to bring down the source then applying the patch file) and I still had the same issue. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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