[Bug 7284] Max Payne 2 light reflections on people are too bright and blocky
http://bugs.winehq.org/show_bug.cgi?id=7284 --- Comment #31 from Alexander Dorofeyev <alexd4(a)inbox.lv> 2009-03-28 18:48:46 --- I found this paper: http://http.download.nvidia.com/developer/Papers/2005/FP_Specials/FP_Special... That seems to suggest 0 * +Inf = NaN. But, it also mentions that this applies to hardware/implementation that supports floating point operations and floating point special numbers like Inf and NaN. I'm not sure, but maybe in the old d3d8 days there was no floating point and thus no NaNs or Infs, so, basically, divide by zero was clamped to max value like "1.0" or something like that? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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