[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays
http://bugs.winehq.org/show_bug.cgi?id=7334 --- Comment #21 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2008-02-27 10:15:18 --- Fixmes about depth switching can be ignored: fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 8 X doesn't support depth switching and will likely never support it. A while ago I posted some more info about this on http://wiki.winehq.org/DirectDraw. Basically the problem is that a lot of programs need e.g. 8 or 16 bit and that all drawing operations need to be converted to 24 bit (as that's what X uses) and most of the time we also need an inverse conversion (24 -> 8). This combined with roundtrips to the Xserver this is slow. A DIB engine could help. For nicely behaving games (e.g. StarCraft), playing with DirectDrawRenderer=opengl and RenderTargetLockmode can make 8bit games very fast (assuming the right GL extensions are around). -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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