[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0
http://bugs.winehq.org/show_bug.cgi?id=9210 --- Comment #61 from Artem S. Tashkinov <t.artem(a)mailcity.com> 2013-05-15 00:26:29 CDT --- This is what I see in console: fixme:win:EnumDisplayDevicesW ((null),0,0x32d2e8,0x00000000), stub! fixme:hlsl_parser:hlsl_parse Check for valued return on void function. fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible. err:d3dcompiler:compile_shader HLSL shader parsing failed. P.S. The previous error message in text: "C:\Program Files\Futuremark\3dMark06\data\timeline\loading\proxycon_in.txt: D3DXCompileShader failed: Invalid data (D3DXERR_INVALIDDATA)" -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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