[Bug 7411] GLSL shaders work badly with fglrx
10 Dec
2008
10 Dec
'08
11:50 a.m.
http://bugs.winehq.org/show_bug.cgi?id=7411 --- Comment #10 from M.Kiesel <winehq.org(a)continuity.cjb.net> 2008-12-10 11:50:04 --- Created an attachment (id=17806) --> (http://bugs.winehq.org/attachment.cgi?id=17806) PoP vertex shaders and snapshot In the attachment you find the GLSL vertex shaders for Prince of Persia SoT (as generated by Wine 1.1.10) and a screenshot showing the problem. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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