[Bug 43560] New: Textures are inverted in Star Trek Online
https://bugs.winehq.org/show_bug.cgi?id=43560 Bug ID: 43560 Summary: Textures are inverted in Star Trek Online Product: Wine Version: 2.13 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx11 Assignee: wine-bugs(a)winehq.org Reporter: winehq(a)pp.dyndns.biz Distribution: --- Textures like vegetation are inverted, i.e. the actual texture is transparent and surrounded by a square canvas that has the colour of the texture (see linked screenshot - Windows version on top half, Wine version on bottom half). Also the hair is missing on the avatar in that screenshot. http://i.imgur.com/fHcgnUG.jpg I'm running Gentoo Linux and I have tried this on both x86 and x86_64, wine-staging 2.1-2.12 as well as wine-vanilla 2.13. My memory fails me but I'm pretty sure this was working correctly earlier around version 2.3 or so and that an update to Star Trek Online broke it. Star Trek Online doesn't support Linux so I can't report it there and my only hope is that any Wine dev can figure out what causes this. Please let me know if I can supply more information or try a patch. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 fjfrackiewicz(a)gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz(a)gmail.com --- Comment #1 from fjfrackiewicz(a)gmail.com --- (In reply to winehq from comment #0)
Textures like vegetation are inverted, i.e. the actual texture is transparent and surrounded by a square canvas that has the colour of the texture (see linked screenshot - Windows version on top half, Wine version on bottom half). Also the hair is missing on the avatar in that screenshot.
http://i.imgur.com/fHcgnUG.jpg
I'm running Gentoo Linux and I have tried this on both x86 and x86_64, wine-staging 2.1-2.12 as well as wine-vanilla 2.13. My memory fails me but I'm pretty sure this was working correctly earlier around version 2.3 or so and that an update to Star Trek Online broke it. Star Trek Online doesn't support Linux so I can't report it there and my only hope is that any Wine dev can figure out what causes this. Please let me know if I can supply more information or try a patch.
Please add the terminal output you receive while the issue occurs as an attachment. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #2 from winehq(a)pp.dyndns.biz --- Created attachment 58965 --> https://bugs.winehq.org/attachment.cgi?id=58965 Console log from starting the game and loading affected map It's gzipped because it was larger than the allowed 5000KB. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #3 from winehq(a)pp.dyndns.biz --- The issue is persistent and always present wherever textures of this kind exists, which is almost everywhere. Log attached as requested. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #4 from Morgan Wesström <winehq(a)pp.dyndns.biz> --- Going through the log myself (with limited knowledge) I see a lot of this: fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps. fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps_sgv. I see similar bug reports here which seems to point to not yet implemented functions so I guess I just have to be patient. :) -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx11 |directx-d3d --- Comment #5 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Could you attach the screenshot to the bug? This might be a duplicate of bug 42819. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #6 from Morgan Wesström <winehq(a)pp.dyndns.biz> --- Created attachment 59125 --> https://bugs.winehq.org/attachment.cgi?id=59125 Screenshot of inverted textures in Star Trek Online Screenshot attached as per request. As stated earlier, top half is from Windows and bottom half is same scene from Wine. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 BieHDC <byi5000(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |byi5000(a)gmail.com --- Comment #7 from BieHDC <byi5000(a)gmail.com> --- Created attachment 59133 --> https://bugs.winehq.org/attachment.cgi?id=59133 Just Cause 2 suffers from the same bug fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps_siv. fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #8 from Morgan Wesström <winehq(a)pp.dyndns.biz> --- I was happy to see that bug 40873 implemented the opcode dcl_input_ps. I tested wine 2.20 and wine-staging 2.20 right now but the visual problems in Star Trek Online remains. I assume the other opcodes listed in this bug are necessary. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #9 from Morgan Wesström <winehq(a)pp.dyndns.biz> --- Patches for the missing opcodes seem to have been submitted back in 2016. Any reason they can't be incorporated? [PATCH 3/8] wined3d: Recognize SM4 dcl_input_ps_sgv opcode. https://www.winehq.org/pipermail/wine-patches/2016-February/146667.html [PATCH 4/8] wined3d: Recognize SM4 dcl_input_ps_siv opcode. https://www.winehq.org/pipermail/wine-patches/2016-February/146668.html -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever confirmed|0 |1 CC| |joseph.kucia(a)gmail.com --- Comment #10 from Józef Kucia <joseph.kucia(a)gmail.com> --- Please try if the patch attached to bug 43131 fixes the problem for Star Trek Online. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 --- Comment #11 from Morgan Wesström <winehq(a)pp.dyndns.biz> --- Created attachment 59764 --> https://bugs.winehq.org/attachment.cgi?id=59764 Screenshot before/after applying patch from bug 43131 to Star Trek Online Thank you Józef you're my hero! :) With that patch applied to wine-vanilla 2.21, textures are now looking normal again. I still need some time to play the game to check for regressions. Attaching before/after screenshot. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |DUPLICATE Status|NEW |RESOLVED --- Comment #12 from Józef Kucia <joseph.kucia(a)gmail.com> --- Thanks for testing. *** This bug has been marked as a duplicate of bug 43131 *** -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43560 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #13 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- Closing Duplicate -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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