[Bug 57728] New: Sensitivity of relative mouse movement is scaled by coefficient of desktop scaling
https://bugs.winehq.org/show_bug.cgi?id=57728 Bug ID: 57728 Summary: Sensitivity of relative mouse movement is scaled by coefficient of desktop scaling Product: Wine Version: 10.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs(a)winehq.org Reporter: lassebq.mine(a)gmail.com Distribution: --- I am using GNOME Wayland session with main monitor (1440p) running at 125% desktop scale. Currently there's a bug with application scaling being done separately based on DPI value, so I set DPI to 120 https://bugs.winehq.org/show_bug.cgi?id=56285 In all first person games the same mouse travel distance leads to a higher camera rotation angle in game. So if a game has a sensitivity slider, to get the same mouse sensitivity as you had at 100% scale, you need to divide this value by your desktop scale (in this case, 1.25) and apply changes to these settings on per-game basis. Obviously, not an ideal workaround and requires to do a lot of tweaking. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=57728 --- Comment #1 from lassebq.mine(a)gmail.com --- Update: Looks like wayland driver does not use raw mouse input -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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