[Bug 54839] New: 3DMark 2000: missing benchmark information
https://bugs.winehq.org/show_bug.cgi?id=54839 Bug ID: 54839 Summary: 3DMark 2000: missing benchmark information Product: Wine Version: 8.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs(a)winehq.org Reporter: matheus.venturini(a)acad.ufsm.br Distribution: --- Created attachment 74341 --> https://bugs.winehq.org/attachment.cgi?id=74341 3DMark 2000 in Wine 8.5 Steps to reproduce: 1. Download and install 3DMark 2000 from the link above. The website has the authentication key, but it is not necessary to complete the installation. 2. Launch 3DMark 2000 and and click "run default benchmark." In between each benchmark test a screen is displayed which shows information about your current settings and the next test to be performed, as well as the amount of completed tests and remaining time until completion. In Wine 8.5 this information does not appear. Like with issue 54828 I would greatly appreciate if someone could reproduce this, I always try to check if bugs can be reproduced in a VM but 3DMark's software is very picky about the graphics card you have installed. Another weird thing I experienced was with the "Texture Rendering Speed Test." The 8MB textures version of this test has strangely wobbly and warping textures which makes it seem like it is running at very low framerate. The other variations of this test run perfectly. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 --- Comment #1 from Matheus <matheus.venturini(a)acad.ufsm.br> --- Created attachment 74342 --> https://bugs.winehq.org/attachment.cgi?id=74342 3DMark 2000 in Windows -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 Matheus <matheus.venturini(a)acad.ufsm.br> changed: What |Removed |Added ---------------------------------------------------------------------------- URL| |https://benchmarks.ul.com/l | |egacy-benchmarks Keywords| |download -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 Béla Gyebrószki <gyebro69(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |d3d CC| |gyebro69(a)gmail.com, | |z.figura12(a)gmail.com Keywords| |regression Regression SHA1| |f103da7c69cc18aaf63f08a752d | |870b7049d9d20 --- Comment #2 from Béla Gyebrószki <gyebro69(a)gmail.com> --- This is a regression from 8.5 introduced by commit f103da7c69cc18aaf63f08a752d870b7049d9d20 ddraw: Factor out a ddraw_texture_rename_to() helper from ddraw_surface1_Flip(). 3DMark2000.exe [installer, 20 MB] md5sum: 91dc0d3d665e4d404d856bbda7278b15 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 --- Comment #3 from Matheus <matheus.venturini(a)acad.ufsm.br> --- Thank you for the confirmation. By any chance, would it be possible for the "Texture Rendering Speed" test to be verified as well? It's the one where the camera goes through a tunnel with a checkerboard pattern texture. It repeat four times, each time with a higher resolution texture. The first run, which uses 8MB textures (the smallest), has glitchy textures for some reason. I don't know if that's a Wine bug, something related to drivers or what else it could be. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 --- Comment #4 from Béla Gyebrószki <gyebro69(a)gmail.com> --- The problem is still present in wine-8.20-126-g7c45c7c5ebb. This commit causes graphical issues in at least 2 games that I observed. Both games show garbled or black menu screens, rendering them unusable: Sim City 4 Deluxe No One Lives Forever 1 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 535.43.16 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 Zeb Figura <z.figura12(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Fixed by SHA1| |3b5dca348e12f65f3a92313f207 | |fc004ab5eb33c Status|UNCONFIRMED |RESOLVED --- Comment #5 from Zeb Figura <z.figura12(a)gmail.com> --- Fixed by <https://source.winehq.org/git/wine.git/commitdiff/3b5dca348e12f65f3a92313f207fc004ab5eb33c>. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54839 Alexandre Julliard <julliard(a)winehq.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED --- Comment #6 from Alexandre Julliard <julliard(a)winehq.org> --- Closing bugs fixed in 8.21. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.
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