[Bug 4919] Morrowind fails to start with the error "Unknown Stencil Mode Format"
http://bugs.winehq.org/show_bug.cgi?id=4919 Edward <vbgraphix2003(a)hotmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |vbgraphix2003(a)hotmail.com --- Comment #14 from Edward <vbgraphix2003(a)hotmail.com> 2009-11-06 12:54:01 --- This error has returned for radeon when using KMS. It is reproducable when attempting full screen mode. When attempting windowed mode one gets a similar "Unknown Frame Buffer Mode" error. I am not a wine programmer, but from what I have read on this problem it is probably related to this... * Create an opengl context for the display visual * NOTE: the visual is chosen as the window is created and the glcontext cannot * use different properties after that point in time. FIXME: How to handle when requested format * doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one * it chooses is identical to the one already being used! **********************************/ /** FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat **/ http://source.winehq.org/source/dlls/wined3d/device.c -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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