[Bug 2174] 3DMark2001 SE crashes at Game 1 - High Detail, while Low Detail works fine
http://bugs.winehq.org/show_bug.cgi?id=2174 ------- Additional Comments From us(a)the-edmeades.demon.co.uk 2004-15-04 07:02 ------- This is due to missing support for render to texture (SetRenderTarget). I had a semi-working implementation for a simple demo but never got it working for 3dmark. Just for reference: The real issue is how to get this implemented - pBuffers seem to be about right, but is it one pbuffer per-render target or a reusable pbuffer. (Each has its merits and the key is how many complete texture reads/writes are needed. An alternative is another GL extension which provides render to texture support, but since my graphics card didnt support it I couldnt use it! -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.
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