[Bug 6971] Mouse "escapes" window or is confined to an area in the full screen program
http://bugs.winehq.org/show_bug.cgi?id=6971 Forest Hale <lordhavoc(a)ghdigital.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |lordhavoc(a)ghdigital.com --- Comment #180 from Forest Hale <lordhavoc(a)ghdigital.com> 2008-10-06 06:42:08 --- Why does wine not use XF86DGADirectMouse? It seems like an exact equivalent to DirectInput's mouse handling... Here's an example call to turn it on: XF86DGADirectVideo(display, screen, XF86DGADirectMouse); (where display is the Display and screen is the Screen) Using it locks the pointer in place, receives raw relative motion from the driver (no acceleration or other handling), and ignores focus events entirely (I.E. keeps a grab), obviously this functionality requires xorg, it's not present on __APPLE__ or __SUNOS__. I hope I'm not wasting anyone's time with this question, just wanted to make sure this functionality is known, I've been using this approach in my DarkPlaces Quake engine for years with great success. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.
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